[Fun] sd_glass

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Righty guys. I'm currently making a fun-map based on the glass maps I knew from CSS. I always had loads of fun on those maps so I made on myself. This is my first complete map ever. I know it's not pretty (It was orange before, but since you guys hate orange I fixed that ;)), but it's quite fun with big teams (tested some previous beta's on a 32 max server, and it was received well I think).

It is a sudden death map, so the server needs to have sudden death enabled.

Features:
- Nearly everything breaks
- Some solid floors throughout the map, including spawn. That give damage when you stand on them (stops people from camping).
- Damage in spawn after 30 sec.
- Damage on plates in front of spawn after 15 sec.

New download: http://rapidshare.de/files/38685187/sd_glass_b7.bsp.html

New Screens:


 
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l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
gonna have to check it out =) thanks for sharing
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Been playtesting a bit, and it seems I must have messed up with the medi packs. There should be small medikits scattered, but I think I messed something up :p. Anyways, those will be added. I think the map is pretty nice to play :).

Known problems:
- Wall @ blue spawn doesn't hit door.
- Glass shatters in pink because I don't have cubemaps yet. But I think performance will degrade very much if I add them (at least a friend says so). Anyone got a suggestion?
- No medi kits

And I really need idea's to make it better looking :)

To do:
- Decals concerning NOM NOM NOM NOM (if you know what I mean). I made some in TGA and converted them, but they turn out black in hammer :S.
- NOM NOM NOM NOM sound when somebody hits the kill zone @ the bottom. We have the sound, how can we pack it in the map?
 
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Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Im really sorry koei most of the time i actually post the best as I can but i just lose it when i see stuff like this. Keep it at counterstrike or whatever you want but dont release this or ill get the pitchforks :p

Can't wait to see stuff from your cp map on the other hand.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
It's in a very early stage. But I don't think I'll announce it here when you comment like that. You shall see it popping up sooner or later.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
[pothead voice]Snipergen, you really need to just go with the flow.[end pothead voice] Everyone appreciates a large, well laid out, well detailed, optimized map. But there are many people out there who have ADD and dont want to go over to counterstrike to do something different. heck, in some ways TF2's cartoony graphics make it MORE conducive to zanyness and fun maps than CSS's more realistic graphics and modern day setting.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Indeed. I like the normal game, but sometimes I just need a bit of fun.

I updated the first post. Fixed the issues mentioned before. Just need to do something about the medipacks, they don't work because it's sudden death. I think you can only pick them up once. We are changing the healing to red colored glass healing zones (that can break). Should provide enough healing and fun.

The only way to avoid getting negative feedback is to avoid getting any feedback at all. Learn to mentally filter what people say to you. Your reaction will not help you grow as a mapper any more than his reaction will.

Please. Don't get me started on this. The only thing I would need help with is how to do certain things (google can do that) and optimizations. Gameplay wise I don't you can teach me anything ;). Also notice the presence of the word "here" ;)
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
Oh I noticed the word here. You're just too dense to realize that I'm telling you people are going to trash your maps anywhere you go, unless you go someplace where people can't tell you anything.

But you're so good you don't need anyone's input, I guess. Just remember, pride comes before the fall. If you don't want the advice of people who have far more experience than you and you don't think different perspectives are at all important, go have fun making crappy maps somewhere else.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
I asked for constructive criticism instead of the stuff he posted. I fail to see how that is my fault. I just pointed out the irony in is post.

And about mapping experience resulting in good gameplay? Many custom maps look amazing but play like crap. I'd rather play on a orange map with good gameplay than some random awesome looking custom map. Mapping experience will result in good looks, good optimization and fast results. It does not guarantee good gameplay.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
All Smitz was saying was that people say stupid things everywhere, just because Snipergen said something you don't agree with you say you're basically leaving this community, that doesn't make much sense.

Then Smitz called you dense, that WAS a little rude, lol :p, but you did kinda totally miss the point of what he was saying.

And about mapping experience resulting in good gameplay? Mapping experience will result in good looks, good optimization and fast results. It does not guarantee good gameplay.

Experience doesn't guarantee good gameplay, or anything really, but it helps alot, optimization is essential to good gameplay.
 

MacNetron

L5: Dapper Member
Dec 12, 2007
203
47
I tend to agree with you, BUT to me it's a shame that the ppl from those (few) good orange maps don't take the time to make it a TF2-map.
Like most (not all) ppl here, I favor the TF2-look in custom maps from TF2. Doesn't mean I don't play fun- or orange-maps of course.

Second, you clearly named the thread "FUN map", so ppl knew what to expect :)

My constructive criticism on the map itself has to wait till I've played it. Will look for servers next time. If you like to have an opinion, it is nice to have played it ;)

EDT: got underposted! Above is reaction on Koei, above Dox's post
 

trackhed

L3: Member
Jan 24, 2008
106
2
And about mapping experience resulting in good gameplay? Many custom maps look amazing but play like crap. Mapping experience will result in good looks, good optimization and fast results. It does not guarantee good gameplay.

thats like saying just because an artist can paint a beautiful picture he doesnt know how or why he used the techniques and strokes to make the piece of art.

an artist knows what he does, why and how.

if he never took the time to learn the skill, he wouldnt be an artist.

my thoughts on this map/subject:

people are doing amazing things with the source engine and SDK

you are not trying to be one of them.

people will give you shit any time any day that you believe something's potential should be squandered on developing for an obsolete system

funmaps were ok in cs because it was a horrible system to begin with
they needed something to make it fun



Consolidated report: 10 hours of work, 10 minutes of fun, 10 seconds to critique

if you're going to do something, do it well or move out of the way
 

Scoobingsthe2nd

L4: Comfortable Member
Nov 11, 2007
170
0
While it's true that good looking maps =/= good game play, you are infinitely more likely to see a map that plays well from someone who knows what they are doing.

To say that you can't be taught anything by other mappers in terms of game play is so arrogant I don't even know where to begin. No one knows everything about anything. To assume you do is one of the biggest ways you can make an ass out of yourself. See your comments about orange maps having good game play (any of them, I don't care which one they all play terribly).

While I particularly am not a fan of gimmick maps, I'm willing to take this for what it's worth and not crap all over it. I wish you luck with it, and even more so I wish you an attitude change because the second you became so arrogant to not take advice on gameplay of your map, is the second you become a failing mapper.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
people are doing amazing things with the source engine and SDK

you are not trying to be one of them.

Stopped reading there. Because I know you are wrong. How do you know what I am doing with the SDK? If you see a new car outside in red. Do you conclude that all cars of the same model also are red? No, you don't.

@ Scoobing: quote me where I say that all orange maps have good gameplay? I'll give you 50 bucks if you do :). Gameplay wise I know the direction of this map, and I playtested it for several hours now with up to 30 people playing it (unlike you at the moment ;)). And if you want to talk about gameplay: most custom maps have flaws. Even the very populair ones, like castle. I know the guy who made it is one of you. It looks nice, but gameplay wise it could use some changes.


And to make it all clear: I don't mind comments on the map. I do want them. But I don't want comments like "this is rubbish", "Should I get my pitchfork", I don't have any use for that kind of comments.
 
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trackhed

L3: Member
Jan 24, 2008
106
2
my thoughts on this map/subject:

if you cant handle the opinion of others, dont show them your work in progress

this was simply my critique and thoughts on the map and subject at hand

it was not meant to be a personal attack.
i should have said you are not trying to be one of those people WITH THIS MAP.

i apologize for any intelligence i may have insulted.


 
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DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Oooo the Irony :sleep:

If it is any comfort, I'm also working a CP map and that will not look like ass D:

It's in a very early stage. But I don't think I'll announce it here when you comment like that. You shall see it popping up sooner or later.

I asked for constructive criticism instead of the stuff he posted. I fail to see how that is my fault. I just pointed out the irony in is post.

Hiya Koei;

Mind the peoples, as said 90% of the time everyone is very constructive with there comments. Whats hard is you asked for constructive criticism on a map that little effort was given into. While fun Maybe *only maybe because i haven't played, it could be LOADS of fun* but the map could have been much better made.

IE it doesn't need to look the way it looks to still get the play type and fun you want out of it, and i think thats why most people put there noses in the air to it. You are a bit arrogant, I'm not sure if that is because you are indeed an experienced mapper, or you do not take criticism well, regardless Maybe remake the map, make it a bit more.... aesthetically pleasing.

you CAN pull off a glass/break map and still have it look amazing, please try, i'd love to play a map like this.


And about mapping experience resulting in good gameplay? Many custom maps look amazing but play like crap. . Mapping experience will result in good looks, good optimization and fast results. It does not guarantee good gameplay.

I disagree. most all experienced mappers know exactly what makes good gameplay. Maps go through beta and play testing and more beta and more play testing. then release.. rinse and repeat. experienced mappers know what should go where and how it will effect gameplay. Think of the valve maps. when released... other then a timer or 2, nothing much has been changed from the final version released to public.