Selected comp teams are testing a new TF2 beta

Do you think the beta is fake?


  • Total voters
    48
  • Poll closed .
Feb 17, 2009
1,165
376
Ok that beta client is a fake (i think)
There are 2 files... And there is a map named LOL, your acc may get stolen...

BTW anybody tested it?

For a real client you had to put it somewhere in steamapps folder :\
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
The event itself may not be fake, but that doesn't mean there aren't fake binaries and changelogs running around.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
1 sec sentries sound like so much fun:woot:
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I would hate no upgrading since I like to just sit there and turtle :)
The heavy's fists idea is a cool one and I wouldn't mind having less damage for faster movement.
 

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
My server has a 50 sentry limit that cost 1 metal each and build in 1 second.
And comp players do lie. One of Australia's div1 players was caught hacking in a match. Needless to say, perma ban and -rep.
This beta looks real enough, I wouldn't use that unlocking thing however.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Exactly, it would be far better if they were level 2.

That's not the point. The idea is that engineers who want to be useful on offense can build a sentry super-quick and bait the defending team into it.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
I hope the Heavy fists changes are true and make it over to TF2 normally. Same with the Sandman reworkings.

I'd like to see them do something with Medic items too.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Ha ha ha YES!

Forward engie wrench ftw

It builds everything in one second right?

awesome, this is the wrench for me :D
 

KarmaPolice

L3: Member
Jul 25, 2009
108
52
Wouldn't a fire proof suit be useless in comp play? I mean there are no pyros

Or spies, for that matter.

I think that list of changes is fake. Engineers, heavies, spies... all are mostly unused in competitive play and none of those changes would make them any more viable.

Moreover, some of the changes are just stupid.
 
Last edited:

Guardian

L1: Registered
Jul 27, 2009
44
9
Or spies, for that matter.

I think that list of changes is fake. Engineers, heavies, spies... all are mostly unused in competitive play and none of those changes would make them any more viable.

Moreover, some of the changes are just stupid.

Most of the scout changes are extremely vague.

That Engy wrench is just awesome.

Spy suit sounds.... stupid...

The heavy change would actually make him a bit more viable in comp play. One of the heavy's problems is the fact that he's too slow and gets left behind in the race to the middle.
 

KarmaPolice

L3: Member
Jul 25, 2009
108
52
That engineer wrench would be neat in some offensive situations but completely useless for any kind of defense which is about the only time engie is ever used in comp, and even then only very sparingly.

Making the heavy faster if he has his fists out would make him slightly more viable in terms of getting to the middle point, yes, but that would require switching weapons every time you need to attack. It already takes too long for the minigun to spin up for it to work well in comp play so that just hinders it further.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I think that list of changes is fake. Engineers, heavies, spies... all are mostly unused in competitive play

I think that's why they're making changes to them- to make them viable in competitive play.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
I've always felt it made more sense to have a separate suite of buildables, given that it would allow you a lot more leeway to balance fast-building sentries in terms of HP, DPS, build time, and resource cost.

I'd say the wrench is a bit of a hoax, but we did get Jarate... I mean, the engineer could run back to spawn, swap his wrench, take the teleporter, and then upgrade... It's a rather short-lived limitation which could easily be used defensively: The engineer runs out, instabuilds, runs back to spawn for more metal, and swaps his wrench at the same moment...

You'd never be able to keep those sentries-near-spawn down...
 

Guardian

L1: Registered
Jul 27, 2009
44
9
I've always felt it made more sense to have a separate suite of buildables, given that it would allow you a lot more leeway to balance fast-building sentries in terms of HP, DPS, build time, and resource cost.

I'd say the wrench is a bit of a hoax, but we did get Jarate... I mean, the engineer could run back to spawn, swap his wrench, take the teleporter, and then upgrade... It's a rather short-lived limitation.

It probably takes more time to go back to spawn switch wrenches and come back then upgrade rather then sticking with the regular old wrench the whole time.

Any engineer who's played with an offensive style NEEDS that wrench which includes me. Seriously... gimme that wrench.
 

Jimmy

L420: High Member
Jul 6, 2009
421
228
ok, and update on my previous post with some new info:

ALL CLASSES:
an autoreload option for all weapons with clips.

SCOUT:
FaN now does knockback based on dmage + range, and has had a damage nerf.
Sandman now gives the scout 95 HP, double jump and normal speed, stun mechanic being worked on.

HEAVY:
now has a tighter minigun spread, unkniwn if this will make it (along with every other idea)

SPY:
Getting another suit, also supposedly baised against pyros, not anything known about that.

SOLDIER & DEMOMAN:
self damage is being reworked for both classes

MEDIC:
Kritzkreig particle effects now more noticable too see if some one is using it or the medigun.

Thats all so far, all have been confirmed by a few players on the beta test, though I dont know who... my source says nothing... :D