Compile Error

Kraftwerk

L2: Junior Member
Jul 10, 2009
86
4
I got the following compile and compile error, can anyone tell me whats wrong?
Author=hammer

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nednil007\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1.vmf
Patching WVT material: maps/cp_tesseract_a1/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_tesseract_a1/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 2 has bad geometry near 2144.00 2448.00 82.39
Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALLFOREST


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nednil007\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1.bsp
Error opening c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nednil007\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1.bsp
Error opening c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\cp_tesseract_a1.bsp" "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf\maps\cp_tesseract_a1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
If you can, I will be very greatfull. :p
 

Radaka

L420: High Member
May 24, 2009
491
244
go the Interlopers website and use their compile error checker :)

Clicky!
Paste that compile log into the big white box titled "search errors"
 

Kraftwerk

L2: Junior Member
Jul 10, 2009
86
4
go the Interlopers website and use their compile error checker :)

Clicky!
Paste that compile log into the big white box titled "search errors"

"No errors found"
But that page gets a bookmark anyway. I haven't tried renaming the map, that comes now :p.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Displacement 2 has bad geometry near 2144.00 2448.00 82.39
Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALLFOREST

Something wrong with a displacement.. so it didn't compile the map, hence the bsp could not be found for vis and rad compiles.