Any idea when func_rotating will be fixed?

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
So I've seen three workarounds (physbox+motor, track paths, and rotating momentary buttons.)

Here's the kicker: The stock ctf_2fort (or at least, the SDK version) is supposed to have a dynamic cloudscape... So why isn't func_rotating working? It obviously worked (or was anticipated to work) sometime in the past.

Does anybody know if Valve has a plan to get it working again in the future?
 
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YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Best guess: never

DOn't hold your breath for it, valve wont do it. its not exactly an important feature.
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Rotating objects aren't exactly TF2 friendly. Though, I'd still love to see it work for the sake of unique custom maps.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
If it's physics issues, personally I'd settle for, say, func_rotating_illusionary. Every time I've wanted to use it so far I wasn't planning on letting anybody touch it.