- Jul 5, 2009
- 249
- 28
Alright, I'm starting to get back to the point of working steadily on my map. And as part of that, I've got very large areas to turn into displacements. This has been done. I've also figured out that I can displace huge areas via Noise, just setting minimum -7.50 and maximum 7.50 and voom! Only looks half bad.
However, I've now got other problems. For instance, sewing large chunks of the map together. This is not working as well as one might hope. Mostly because I keep getting alpha layer alterations at the seams. Which wouldn't bad, except that I have trouble painting the alpha layer- in that it won't unless I smooth, which just looks bad.
At this point I've started working on subdividing, sewing, and otherwise dealing with the displacements. There's still a couple places that need fixing (levitating displacements because I didn't hollow the brushes) but at this point my big concern is getting the ground to look right before starting to worry about how I'm going to move onward.
So how do you quickly and effectively get displacements to match up, get the alpha layers looking decent, and otherwise make large areas of open ground look like large areas of open ground, rather than three-dimensional seismographic charts?
However, I've now got other problems. For instance, sewing large chunks of the map together. This is not working as well as one might hope. Mostly because I keep getting alpha layer alterations at the seams. Which wouldn't bad, except that I have trouble painting the alpha layer- in that it won't unless I smooth, which just looks bad.
At this point I've started working on subdividing, sewing, and otherwise dealing with the displacements. There's still a couple places that need fixing (levitating displacements because I didn't hollow the brushes) but at this point my big concern is getting the ground to look right before starting to worry about how I'm going to move onward.
So how do you quickly and effectively get displacements to match up, get the alpha layers looking decent, and otherwise make large areas of open ground look like large areas of open ground, rather than three-dimensional seismographic charts?