May as well...

Zizi

L1: Registered
Jun 5, 2009
3
0
..stop lurking and introduce myself now that I've felt compelled to toss out a couple of posts today.

Zizi here, and a number of places, including Steam and in-game. I've been lurking around here soaking up good advice for quite some time, and I've been working with Source for a while, though I rarely get to the point of completion so much as I noodle around with small test-projects and ideas here and there. Outside of Source, I've been doing game modeling for years and years across a whole lot of engines, spent a bunch of time studying and practicing various aspects of design, and all that good stuff.

Mostly I rarely get anything really completed for TF2 in particular because although I love the game and all those sorts of things that compel one to map(and working in Source isn't half-bad, either), I'm a Master's student at present, and most of my academic and professional work is in other engines. Doesn't leave me a ton of time to pound on my TF2 work, sad to say.

That said, I probably don't get as much done as I could because I have a strange interest in doing ridiculous stuff that breaks the engine for fun, and I burn a lot of time I could probably be spending making progress trying to shove square pegs through round holes because the square holes just aren't cool enough or whatever. Whether I'll ever actually complete something worth playing is anyone's guess, at least as far as TF2 goes... But I'm feeling optimistic about it.

Likely you'll see me floating around chat now and again while I'm doing whatever bone-headed thing I'm trying to work out at the time. :facepalm
 
Apr 19, 2009
4,460
1,722
Hi and welcome to TF2Maps.net Zizi! :D

If you have any screen shots of your current or previous mapping endeavorers we would love to see them.

To get the best TF2Maps.net experience possible feel free to donate.

With your donation you will not only be able to remove all ads but get a larger avatar with bigger signature size allowance with images, full text search, an increased 500 PM inbox size, a nifty 'TF2Maps.net Supporter' image tag, the Ability to view other members profile and to top it all off full blog/gallery capabilities

If you need any help with a problem that you think you could fix on your own, you should read through the TF2 wiki and our own rather impressive [ame=http://forums.tf2maps.net/forumdisplay.php?f=12]Tutorial section.[/ame]


If you need help with Entities please consult [ame=http://forums.tf2maps.net/showpost.php?p=44439&postcount=1]The Ultimate Mapping Resource Pack[/ame] made by our very own A Boojum Snark. Were you will find [ame=http://forums.tf2maps.net/showpost.php?p=44522&postcount=2]The Prop Library,[/ame] [ame=http://forums.tf2maps.net/showpost.php?p=60246&postcount=3]The Gametype Library,[/ame] [ame=http://forums.tf2maps.net/showpost.php?p=61031&postcount=4]The Improved FGD,[/ame] and [ame=http://forums.tf2maps.net/showpost.php?p=84392&postcount=5]The Pre-fab library[/ame]


After you are done with your project you can upload it here or you can use a very useful program that a lot of other mappers use called Dropbox.

After it is uploaded you can [ame=http://forums.tf2maps.net/forumdisplay.php?f=44]make a thread for it here.[/ame]

Don't worry about making it pretty just yet. However, feel free to sign up for [ame=http://forums.tf2maps.net/forumdisplay.php?f=35]gameday for some good testing.[/ame] Gamedays are on Fridays in the euro server and Saturday/Sunday in the U.S. server.

If you have any other questions, there is usually someone in Steam chat who can help. Welcome to the group!

Lastly don't forget!
Does it help?
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Make you laugh?
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