Reactor

tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
CP Reactor Alpha 4a
(cp_reactor_a4a)

Gametype: Control Point
Author: Toivo "tovilovan" Säwén
E-mail: tovilovan@hotmail.com
Version: Alpha 4a

Objective:
Reactor is a Push CP map with 5 Control Points. Teams fight to control all control points before the time runs out. Both teams control 2 CP:s each at the beginning.

Thanks to:

AntonJ3000
Youme for the dev materials
A Boojum Snark for his Gametype Library
V!RuS clan for playtesting
Everybody at TF2maps.net
 
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tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
a4 released for wednesday's gameday. Enjoy. This far I haven't got any complaints about the gameplay, only about minor bugs, so I almost feel like it's time to go beta. Let me hear what you guys think.

EDIT: it appears the map is broken. *recompiles*

EDIT #2: Not broken anymore =D
 
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Aseoun

L1: Registered
Jul 23, 2009
2
1
I played your map on Wednesday's gameday and the most pressing issue seems to be the scale. I would keep some of the open areas but focus on tightening up the gameplay.
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
I played this as well, I enjoyed it, but it got its flaws.
First, its too wide and big as many said, this gives a advantage to scouts and snipers while giving a disadvantage for heavies and pyros for example.

And also the green lights didnt have many fans of it. Get rid of it and make them just normal white. Would look better then green :)

Hope this helps :)