- Jul 15, 2009
- 147
- 72
I have a few questions about things that I can't figure out for the life of me
First I'm completely stumped on areaportals. I started doing basic optimization to my new map CTF_Keepaway so i looked up some tutorials on areaportals. I figured I'd start simple and place them in all the doors in my map. When I try to compile this though I get an engine error that says something like numareaportal (I don't remember the exact text). I did remember to link them to open and close with the door. This really has me confused .
There's one other issue that I need to solve to make my map work properly. In Keepaway teams score by having the flag in their possession when time runs out. The major flaw of this is that if the flag is moved somewhere and then dropped and not held by anyone when time runs out, it just stays there, potentially giving a team a MAJOR advantage when everyone respawns. I need to either make the flag reset or send the game into sudden death when the team_round_timer runs out and no one is holding the flag. I have no idea how to go about doing this though
One other more minor issue is that I need to edit the text on the chalkboard thing that players see before the game starts. This is probably simple to do but my search for how to do it has come up empty thus far.
Any help would be greatly appreciated.
Thank you.
First I'm completely stumped on areaportals. I started doing basic optimization to my new map CTF_Keepaway so i looked up some tutorials on areaportals. I figured I'd start simple and place them in all the doors in my map. When I try to compile this though I get an engine error that says something like numareaportal (I don't remember the exact text). I did remember to link them to open and close with the door. This really has me confused .
There's one other issue that I need to solve to make my map work properly. In Keepaway teams score by having the flag in their possession when time runs out. The major flaw of this is that if the flag is moved somewhere and then dropped and not held by anyone when time runs out, it just stays there, potentially giving a team a MAJOR advantage when everyone respawns. I need to either make the flag reset or send the game into sudden death when the team_round_timer runs out and no one is holding the flag. I have no idea how to go about doing this though
One other more minor issue is that I need to edit the text on the chalkboard thing that players see before the game starts. This is probably simple to do but my search for how to do it has come up empty thus far.
Any help would be greatly appreciated.
Thank you.