Powerplay

Grimes

L1: Registered
Jun 4, 2009
45
4
plr_Powerplay

Current Release: A5b. All stages playable

My contest entry is aimed at keeping the core values of payload race intact while adding an extra level gameplay elements into the mix. The most obvious addition is that of a middle control point to each stage. This middle control point governs a inter-round advantage to be granted to the team which reaches it first. This temporary advantage lasts for a set amount of time, once this time runs out the advantages will be given to other team putting both teams on equal ground.

Temporary Advantages
Stage 1:
The cart rolls backward at a greatly reduced speed on rollback hills and there is a small section where it will roll automatically.

Stage 2:
The cart is given an overall speed increase and is less effected on rollback hills.

I am considering adding more variables to each inter-round win. It is all dependent on playtesting and the feedback I receive. However I am considering the following: Door access changes, very temporary cart freeze, spawn time changes, and more automated movement.
 
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FlavorRage

L4: Comfortable Member
Oct 12, 2008
197
57
You should get someone to model some kind of brake module that gets slapped on when you cap the point :D
 

Grimes

L1: Registered
Jun 4, 2009
45
4
I do have some interest in modeling a new cart and other items to better tie the theme together. But I am unsure of figuring out how to import a dynamic object such as that by the time the contest ends. My priority is to have a fun, thought out and well built level for the contest.

The thought had crossed my mind of having a extra brake in the middle of a hill. Something similar to the hydraulic breaking systems on roller coasters.
brakes.gif
 

Munk

L1: Registered
Jul 12, 2009
2
0
Looking great! Cant wait till the playable version



Keep up the good work.
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Ooh - very nice idea. Sounds like you've got a very good plan for implementing this - the timed bonus means the team winning the round get's a nice win-more but they have to take advantage of it before it runs out.

Can't wait to play this!
 

Grimes

L1: Registered
Jun 4, 2009
45
4
Just a quick status update... If you want the full story just check out my blog link in my sig.

I'm changing alot of the construction of the first stage. There was several areas I felt needed improving so I've gone about fixing them.

Design work on the 3rd stage is well underway. Updated screens should be up by the end of the week.