Another Engineer Update

Feb 17, 2009
1,165
376
The Engineer Update v0.6


item #09055
Backspenser
Level 20 portable dispenser

This is a portable dispenser, for those who want to get involved in to the battle.
With this you can now help your teammates in the battle field. Provide them with ammo and health.

Health: 20/sec
Ammo: 20%/sec
Metal: 40/sec
Metal generation: 40/5sec

+
Portable
Can help teammates
Spies can't backstab

-
Engineer is -10% slower
Provides less metal and health
Can be sapped ( sapper can be removed by other engineers)
Backspenser is healing it's owner 50% slower



item #04390
Mr. Hank
Level 1 Sentry Gun (Shield is included)

This is the sentry for real man. This sentry can't be upgraded, but it has a shield, but it can be destroyed by sappers.

Health: 170
Cost: 150
Weapon: Semi-Automatic Firing Barrel UFB01
Damage: 15-25 damage
3 shots per second
30-45 DPS
Ammo: 90 bullets


+
Easy to build
Longer fire range
2x slower sapping rate

-
Cant be upgraded




item #08395
ZapGun
Level 8 shotgun

Engineer has become smarter and remade the Shotgun.
He added a battery to the shotgun and remade the shotgun's structure a bit.
With this shotgun he can uncloak spies with one hit.
This gun has electrified bullets. If you shoot an enemy with this gun and he jumps in the water, he will be electrified.
Ammo loaded: 1 Ammo carried: 32
Point blank: 100-110
Medium range: 15-35
Long range: 2-8

+
40% chance to uncloak spies
Bigger damage

-
No crits
Battery can be overloaded



Other weapons and pictures will be added later.
Item stats may be modified.
Please give me feedback about what you would add or change.
© Engineer 2009
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Post your own update ideas ;)

item #01729
The Slagmaster
Level 10 Welding Torch

This is a welding torch, used in place of the pistol. It is a short range weapon that deals fire damage to those in melee range. This can also be used to repair and initially construct your buildings.

Damage: 20 to 25 (More with afterburn)
Speed: 22.5 fire particles each second
Ammo: 400
(+50 on regular weapon pickups, +100 on Flamethrower or Backburner pickups.)


+
Deals Afterburn
Can Repair and Build
+20% Repair Speed
Useful for flushing out those damn spies

-
-20% Build Speed
+5% More Metal needed for all functions
Does not work in water
Cannot remove Sappers



 
Last edited by a moderator:

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I'm wondering why people are still suggesting sentry replacements when buildings are not loadout-enabled and have never been.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Probably because buildables are the key facet of the engineer and would be the most interesting to make alternates for, rather than his backup weapons.

That and the spy never had the watch slot, nor is it a weapon, but they ended up doing it and leaving out two of his weapons.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I had always imagined a shield would be activated manually/remotely somehow and last for perhaps 8 seconds. With a 30 second recharge. The shield "button" might perhaps replace the pistol.

The other notion was a mannable turret. which would benefit from a players own sight range, players ability to predict players, in exchange for the benefit of the hard coded aimbot. But i can't see how this might be done ingame as shoving a player on an already large structure.. It may have limited places to be located. But perhaps this can just be another draw back. Maybe it can only be placed at a mapper's predifined location by a "mannable turret emplacement". But it begs the question of how it can be healed if the engineer seats the device, because it wouldn't be practical to take an assault class out of action to man a turret.

I like the idea of the "rail/shotgun gun" to uncloak spies.

I'm not keen on a portable dispenser that can be zapped and not unzapped unless a second engineer is about. it would also seem redundant in A/D maps, where engineers make forward positions as standard anyway. We have battle medics and battle snipers now, i'm not sure we need battle engineers.

An alternative to a Sentry might be the ability to construct proxy mines, or some sort of trap as a defence, rather than a sentry. But perhaps this is taking too much away from the demoman.
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
While I do think having alternate buildables opens up a lot more options for what they could do, I would also be happy getting a replacement wrench that builds things three times as fast. Give it whatever drawback you like and it'd still make engy much more viable in arena mode. Plus, in any game mode would make it a lot easier to build Surprise! sentries, which I do love doing. :)
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
item #01729
The Slagmaster
Level 10 Welding Torch

This is a welding torch, used in place of the pistol. It is a short range weapon that deals fire damage to those in melee range. This can also be used to repair and initially construct your buildings.

Damage: 20 to 25 (More with afterburn)
Speed: 22.5 fire particles each second
Ammo: 400
(+50 on regular weapon pickups, +100 on Flamethrower or Backburner pickups.)


+
Deals Afterburn
Can Repair and Build
+20% Repair Speed
Useful for flushing out those damn spies

-
-20% Build Speed
+5% More Metal needed for all functions
Does not work in water
Cannot remove Sappers

 
Last edited:

Shoomonger

L4: Comfortable Member
Jul 8, 2009
185
55
Looks like a good idea. But as for buildables...wait and see till we find out what valve has to say.
 

Shoomonger

L4: Comfortable Member
Jul 8, 2009
185
55
The Drill


LVL 10 wrench


The drill builds and level ups buildings twice as fast as the wrench But sadly causes only a little damage to enemies.
 
Last edited:

Waif

L7: Fancy Member
Mar 22, 2009
412
125
The Drill


LVL 10 wrench


The drill builds and level ups buildings twice as much as the wrench But sadly causes only a little damage to enemies.

That could be kinda cool, when using it verses other players it wouldn't be a swingable weapon, but more like a constant damage thing (think flamethrower but superclose) .
I can just imagine 3 engies all running around with their drills out (drrrrrrrrrrrrrrrrrrrrrrr) killing a spy.
 

Bockagon

L3: Member
Jul 15, 2009
147
72
The Metalgun
level 10 long range wrench

In a sheer burst of ingenuity the engineer has devised a way to tend to his buildings without having to be right on top of them. The Metalgun allows you to remove sappers, upgrade and repair your buildings from any range.

+
removes sappers, upgrades, and repairs buildings even at long range
allows engineers to stay in a safer location but still be able to maintain their buildings


-
costs 15 metal to fire
repairs/upgrades buildings at 15 metal per hit instead of 25
cannot damage enemies
 
Last edited:

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
That could be kinda cool, when using it verses other players it wouldn't be a swingable weapon, but more like a constant damage thing (think flamethrower but superclose) .
I can just imagine 3 engies all running around with their drills out (drrrrrrrrrrrrrrrrrrrrrrr) killing a spy.

That's the general purpose of the torch that I had posted.