CommunityFortress Robin Walker interview

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
Right here.

Robin mentions 4 maps they're working on.

We've got a map where we're trying out areas that modify themselves based on the number of players in the game, in the hopes that both public & competitive players can use it. We've got another new Attack/Defense map that's aimed at shorter, fixed time limit so that competitive teams can play a full round of it within the same timeframe that they play a 5 point CP match currently (unlike Dustbowl/Payload where matches could take over an hour). And we're got new 5 point CP & CTF maps in the works that we know will work for everyone.

He also mentions the possibility of scrapping unlock systems altogether and just giving you the weapons.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
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Not really much revealed there. I am glad they are making an A/D map for competitive.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
We've got a map where we're trying out areas that modify themselves based on the number of players in the game, in the hopes that both public & competitive players can use it.
I never would've expected that from valve... it's something I would've tried to pull :p
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
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Good to hear they are improving the demo editing tools. I'm also interested in those two major updates not tied to any class...
 

Trotim

aa
Jul 14, 2009
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I never would've expected that from valve... it's something I would've tried to pull :p
Actually, yeah, it seems kind of gimmicky and possibly confusing. When someone asked me about an Arena map where every round some props go into the floor/come out of it for other areas of cover I immediately told him not to do it =<
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
It's good that they're giving the comp players some more maps specifically for their playstyle, I just hope they can be enjoyed by other people too. Can't wait for some more A/D CP, whatever type it is.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
It's good that they're giving the comp players some more maps specifically for their playstyle, I just hope they can be enjoyed by other people too.

That's what I'm hoping as well.

And I'm excited for another Attack/Defend map! Dustbowl's still my favorite map, and if they can create something even close to being that enjoyable I'll be quite happy.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
The Xbox version of TF2 got an update last night, patching the ability to bind commands to your controller (which annoys me, so I can't play as Civilian anymore)

It comes with class restrictions too, so you can set the maximum number of players in a certain class (such as setting every other character to 0 and having Engineers on maximum for sentry parties) and the option to turn crits on or off.