Map won't run! Need help.

Chaopsychochick

L4: Comfortable Member
Jun 16, 2009
189
91
I seem to be having an issue with running the map I am working on, and have absolutely no idea what could be causing it. When I create a new server with my map, it starts in initialize then it just exits out. No warnings, messages or anything. The only thing I get is the following when I compile.

Also something that I am unsure about is the WARNING: BSP node with unbounded volume that I am getting. I looked around and found that these are caused by the map being leaked into the void... I double checked and even COMPLETELY enclosed everything else I had with another really big box, and I still get them! Any ideas? Any other information I should share? If you want to, I could also put up the source file for people who want to help.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\chaopsychotic\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\chaopsychotic\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\chaopsychotic\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.vmf
Brush 41071: bounds out of range
Brush 41071: bounds out of range
Brush 41072: bounds out of range
Brush 41072: bounds out of range
Brush 41122: bounds out of range
Brush 41122: bounds out of range
Brush 41123: bounds out of range
Brush 41123: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 1032.000000, 1262.000000))


NOTE: There are a couple HUNDRED of these WARNING: BSP node with unbounded volume, I am not including them as not flood the thread.

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (117833 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 422 texinfos to 320
Reduced 25 texdatas to 23 (537 bytes to 482)
Writing C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.bsp" "c:\program files (x86)\steam\steamapps\chaopsychotic\team fortress 2\tf\maps\pl_town.bsp"
 

B.B.P.D.

L1: Registered
Jul 20, 2009
28
3
I am fairly new to this but you can identify those brushes that are out of bounds. there is function in the menu somewhere but I can't recall it right now. sounds like you have something breaking your skybox making a gap. Have you tried deleteing the old one and creating an insanely huge one around your map? Make a cube, make it hollow, apply skybox texture. Hope that helped.
 

Chaopsychochick

L4: Comfortable Member
Jun 16, 2009
189
91
BBPD - I just tried that and I STILL get the same errors. And the map still doesnt run.

Eerieone: I will try that, thanks!