Moonshine Joe

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Looks decent. But dont use HL2 textures! Use TF2 ones!
 

Tinker

aa
Oct 30, 2008
672
334
Looking pretty, but replace all HL2 textures, please. Also did you try playing it yet?
 
Aug 19, 2008
1,011
1,158
From what i see, the every screenshot looks very repetative and not suitable for slow classes

1. do yourself the favor, and don´t run around as scout when testing locally, that scews up the perception of the size of the map
2. tooooo long sightlines
3. I dont see anything that would control the gameflow, the map seems too open, which aint good for tf2
 

Omnia

L1: Registered
Jun 22, 2009
6
0
I have put up a demo on Youtube

This is how it looks so far:

[ame="http://www.youtube.com/watch?v=1mfuKVqodws"]YouTube - moonshine demo 01[/ame]

Will this bird fly or will it be a dead duck... :mellow:
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
To echo others: From the videos it look far too wide and open.

It might be useful to try this: Go heavy and measure many seconds does it takes you to travel from the point where he spawns to the furthest cart capture point before the spawn itself moves. Then try a similar check with, say, Badwater or some other PL map. How do the numbers compare?

If they're pretty similar, then you can probably just add more cover and obstructions to tone down the snipeyness of the area. If they're very different, then you may want to shrink the map and have only one or two huge cylindrical tanks rather than three or four, etc.
 
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