crazy water effects

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
I would like to give the impression of moving water in my map (it's in a tunnel) and I already have pushing triggers within the water to simulate a current, but I would like to know if a visual would work.

I came across env_smokestack "An entity that spits out a constant stream of smoke" and was thinking this could be used to look like water foam or something?

It has variables

* rendercolor
<color255> Base Color

* renderamt
<integer> Translucency

so has anybody used this before, and would it give a good enough visual impression that the water was moving?
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
i used smokestacks for an illusion of water falls myself in the map tfbridge. I also used an animated texture on top of my water to simulate "flowing water"

It works fine.
 

Narkissus

L5: Dapper Member
Jan 22, 2008
228
9
I use this setup in my map and it seems to work well for scrolling water, of course just change the values to change the speed and such.

Paste this into your vmt file:

"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$normalmap"
"animatedtextureframenumvar" "$bumpframe"
"animatedtextureframerate" 30.00
}

"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" 1.5
"texturescrollangle" 90
}