- May 25, 2009
- 583
- 145
I would like to give the impression of moving water in my map (it's in a tunnel) and I already have pushing triggers within the water to simulate a current, but I would like to know if a visual would work.
I came across env_smokestack "An entity that spits out a constant stream of smoke" and was thinking this could be used to look like water foam or something?
It has variables
* rendercolor
<color255> Base Color
* renderamt
<integer> Translucency
so has anybody used this before, and would it give a good enough visual impression that the water was moving?
I came across env_smokestack "An entity that spits out a constant stream of smoke" and was thinking this could be used to look like water foam or something?
It has variables
* rendercolor
<color255> Base Color
* renderamt
<integer> Translucency
so has anybody used this before, and would it give a good enough visual impression that the water was moving?