Mat ThreadedEndframe

shpladoink

L3: Member
Dec 19, 2007
108
6
My budget graph shows that "Mat ThreadedEndframe" is taking up a lot of resources in certain parts of my map, usually when i'm looking out at the skybox. I've found nothing about this on the dev wiki, nor anywhere else on the internet.

I've got a hunch it has to do with my poor outdoor optimization, but any insight would be magnificent.
 

Malcolm

L3: Member
Jul 10, 2008
123
25
Do you have the MultiCore-Support enabled? Because I noticed the same but didn't see any FPS loss. Additionally, the bar seems to be very rhythmic, so I think it is just the syncronisation of the threads each core of your CPU computes for the engine.

Gotta check that out...

EDIT: I checked that ^^

I think those pictures speak for themselves:
With Enabled MultiCore Rendering
arena_mirage_rc6b0000j4h0.jpg


Without MultiCore Rendering
arena_mirage_rc6b0001n3e8.jpg
 
Last edited:

shpladoink

L3: Member
Dec 19, 2007
108
6
Yes, I have multicore support enabled. I just found it odd that it would be jumping around so much, and sometimes the framerate will go up or down by up to 30 fps just standing in place. I also noted that the fps shown in the net_graph and the one shown in cl_showfps differ, so I suppose those displays use different sampling numbers to get their results.

Well thanks for looking into it, I guess I'll just leave it be unless it becomes a bigger issue.