Roatating Door Question

LordNor

L3: Member
Jun 24, 2009
134
15
Good Morning,

So far none of the tutorials have told me exactly how to do this, so without further ado...I wan this door(vault thingy) to open when the game starts [Here is Pic]

2015-03-28_00001.jpg


just realized i spelt rotating wrong, go sticky "a" key
 
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TracerDX

L3: Member
Jun 9, 2009
127
26
You'll need to parent that as prop_dynamic to an invisible func_door_rotating brush, preferably the same size as the door prop. Make sure its "Delay Before Reset" is -1 and that the "Touch to Open" flag is unchecked so it stays in whatever state you want it in.

Then, assuming this is going to work like a startup gate, you use a team_round_timer's OnSetupFinished output to fire the door's Open input.
 

Pianodan

L3: Member
Apr 11, 2009
108
16
Make sure that you drag the origin of the func_door_rotating to the center of the hinges, so it is rotating about the correct axis.
 

LordNor

L3: Member
Jun 24, 2009
134
15
im new so when u say "You'll need to parent that as prop_dynamic to an invisible func_door_rotating brush,"...how do I go about doing zat? :bored: sorry im new
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
1) Find your door's prop_dynamic and press Alt-Enter
2) Look for a "Parent" parameter in the list and click the drop-down menu
3) From the list of names of entities, select the func_door_rotating's name (give the func_door_rotating a name if you haven't already done so),
4) Hit Apply and your prop_dynamic and func_door_rotating are now parented :)
 
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TracerDX

L3: Member
Jun 9, 2009
127
26
As ABS said,

  1. Use the entity tool to create a prop_door_rotating
  2. Set its model to that door
  3. Give it a name like "door_startup1_red" or whatever
  4. Move its center (a moveable circle/ball in the views) to the "hinge", this is will be the center of rotation
  5. Set its "Delay before reset" to -1
  6. Uncheck "Use Closes" from the Flags tab.
  7. Use the entity tool to place a team_round_timer anywhere in the map. Set its values up to include a Setup time.
  8. Go to the Output tab, and Add an output "OnSetupFinished", Target: "door_startup1_red" or whatever you named it, and set "Via this Input" to Open.
 

LordNor

L3: Member
Jun 24, 2009
134
15
so i have to delete the prop_static (door) i have right now and create an entity with the same model?


Edit: Oh i see alright kk thnx guys if i have anymore questions ill edit this again :p


PROBLEM!: how do i make the hinge... its circle is where i want it but which axis is it on...?i want it Z of course Also what values should i use for the setup timer...im confuzzled
 
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WillC3D

L1: Registered
Jul 12, 2009
6
0
I had a issue with using func_door_rotating, and so found this thread. I tried using prop_door_rotating instead.

Perhaps I have missed something.

Prop_door_rotating has the "Hinge Axis" property, with two coordinates as a value to set the Hinge axis. No matter where I set these two coordinates, using the helper, the door always rotates along the prop's center, in Z axis. Possibly a bug. I've been trying to set for Y axis. There is no flag for this to check for this entity. I must use func_door_rotating of there is no solution for this.