Making brushes rotate?

SuperNerd

L2: Junior Member
May 13, 2009
60
6
I've tried a lot of things:
- Func_rotating
- Func_door_rotating
- Func_platrot

And I couldn't get anything to work (except the door)
But I want a continual rotation.

All the others did was rotate the player around, not the geometry that I had parented to it.

Does anyone know how to do this?
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
I think, func_rotating is broken and the best way to do this is to have a func_door_rotating with a insanely large open/close angle "distance", then unlock and open it when you need it.
 

SuperNerd

L2: Junior Member
May 13, 2009
60
6
I think, func_rotating is broken and the best way to do this is to have a func_door_rotating with a insanely large open/close angle "distance", then unlock and open it when you need it.

Thanks for your reply but my plan is to make a map based in a rotating space station.
So the whole map rotates. Forever.
I could just get the average round time (30:00) and multiply by 60 for seconds then get the rotation speed (in degrees per second) and try to cram that massive number in there...
 

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
Bad idea is bad. You are better off making a scrolling texture to simulate the movement rather than making it actually move because then vis can run and break up the level making it inefficient.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Having an entire map spin is possible but would probably 'break' ingame due to performance issues. There is no way for vis to cut up the map into visleafs and render the map efficiently. Everything would be rendered at once. Not to mention your limited number of dynamic props allowance.

Do what Cameron Suggested, or make a rotating object outside the map with stars on it to simulate the space station rotating. These ways mean that the player also wont slide on the floor as the station 'spins'.

If you check out my experiment map here you will see what i mean. Without having to set anything up yourself.
 

SuperNerd

L2: Junior Member
May 13, 2009
60
6
Thank you very much.
I think I'll just make some parts of the map rotate around and have the starbox rotate like Grazr said.