Blend Texture Error

Eternal

L69: Deviant Member
Jul 8, 2009
69
10
I've been getting some weird errors showing up in my compile log, I'm not sure how to fix them for the most part (this is my first map ever for any 3d mapping program)

*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45351 bytes)
Error! To use model "models/props_gameplay/door_slide_large_dynamic.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_gameplay/door_slide_large_dynamic.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
10

The map runs fine currently (allthough the aforementioned sliding door isn't loaded into the compiled map but I haven't run it with the $staticprops setting yet and besides I haven't setup any triggers yet to open it.) Any suggestions on fixes or should I just ignore the skybox errors and detail object errors? (I haven't set up any cubemaps yet would that fix it?)
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Skybox error isn't an error, you can ignore it.

For the detail object error, you need to change your vbsp detail sprites in the map properties to the lumberyard/sawmill ones (whichever ground texture you're using). A quick search should get you pointed in the right direction.