- Jan 6, 2008
- 52
- 0
The process I followed:
1. I created a brush with the trigger texture, large enough to encompass a whole player.
2. I turned that brush into an entity trigger_teleport and named it blue_tele_1.
3. I created a info_teleport_destination entity and named it blue_dest_1.
4. I went back to the properties of the trigger and changed the destination to blue_dest_1.
5. I ran my map - - - nothing happens when entering the trigger.
What did I miss?
1. I created a brush with the trigger texture, large enough to encompass a whole player.
2. I turned that brush into an entity trigger_teleport and named it blue_tele_1.
3. I created a info_teleport_destination entity and named it blue_dest_1.
4. I went back to the properties of the trigger and changed the destination to blue_dest_1.
5. I ran my map - - - nothing happens when entering the trigger.
What did I miss?