Stadium

$ausage

L1: Registered
Jun 10, 2009
17
0
Well, here's my first map. It is basically an Arena map set in an enclosed area, filled with a whole lot of walls and such. Think laser tag ;).

The map is symmetric, with varying wall heights. The CP is smack dab in the middle, with an arch over top. There are also signs directing players to where the CP is. Also, I figured rounds on this map would take a bit longer, so I set the CP to be active after 90 seconds, instead of the normal 60.

This is the first version I'm releasing. Please test it and let me know what you think. I'm eager for suggestions for future updates!

UPDATE 5/23/10: I haven't touched this map in nearly a year, but I think I might work on it some more. Stay tuned.
 
Last edited:

Caliostro

L6: Sharp Member
Jul 6, 2009
261
110
Haven't tested this yet, but it looks both awesome and frighteningly confusing.

Will give you some feedback once I play it, but right off the bat, I'll be very disappointed if I can rocket jump over the, seemingly, small walls.

Looks quite interesting though.
 

$ausage

L1: Registered
Jun 10, 2009
17
0
@Caliostro:
I'll have to change that in a future update.
Because, yes, you can rocket-jump over them.
I was planning on doing a design change in the next version, I can change that as well.
 

$ausage

L1: Registered
Jun 10, 2009
17
0
WOOPS. Typo. I meant if you CAN'T rocket jump over it! Rocket jumping is good!

I will still change it next update. It would seem too soldier/demo friendly then, and Arena mode has to be balanced.
 

$ausage

L1: Registered
Jun 10, 2009
17
0
It's arena, they can't just heal it off. It's a fair trade considering it's one of the class's perks.

I guess...I did edit it though so that only Demos with two stickies can get on top, and after landing they would only be at about 30 health.