Custom Particle Request Thread

(s2a) yahodahan

L3: Member
Apr 22, 2009
144
18
also, how efficient are these? as good as rain? could it be used to simulate snowfall over an entire map, or would it chug?

(sorry, hijacking, this is my last post!)

yay particles!
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Hm, still not working

Download and open this, see if you have done the same thing http://files.getdropbox.com/u/826204/particles/snowfall/particle_snowtest.vmf

I have another request here.

I need smoke similiar to the skybox dustbowl smoke (smoke_blackbillow_dustbowl_skybox), but much larger (but still skybox size) and white colored.

The result should look something like that:
3461572263_cee53a0c29_b.jpg

(The steam clouds)

I hope this is possible ... I've already tried env_smokestack to achieve a similiar effect, but it drains lots of FPS and does not look TF2-ish. So I hope someone here will help me :)

This is possible, but can you send me a vmf of the skybox so I can adjust it to fit perfectly?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Do you really need a vmf of vector?

I mean, it's a wide open room, with nothing but the nucleus machine :/

Use nucleus_core_steady or a decompiled arena_nucleus as a reference
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
Could I get a very simple one? I just want the rain effect but with a single drop that's always in the same place at a steady rate. Basically it's going to be water dropping out of a pipe.
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
good job... except I can't get it to work :mad:
I have a txt file named ctf_snowdrift_particles with this in it:

ctf_snowdrift_particles
{
"file" "!particles/snowdrift_particles.pcf"
}

Try:

Code:
particles_manifest
{
		"file"		"particles/snowdrift_particles.pcf"
}
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Doing so will also collide with players, which messes up the particles entirely

Nope, just have to set some variables.
dev_particletest0005.jpg

Set "brush only" to 1.
dev_particletest0004.jpg

Set "trace accuracy tolerance" to a low number and tweek until the particles no longer go through your roofs.
dev_particletest0009.jpg

Enjoy!
dev_particletest0011.jpg
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
It's also really, really expensive.

So Enjoy!

Nope. I've modified the Sawmill rain so it wouldn't pass through solid objects. The performance increase was minimal at most. We're talking a couple of ms added.
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Could I have some Yellow rain? :3

Re color the texture used for the rain and voila!

Is there a way to copy a particle from one system to another?

No, there is no way to copy particles through the PCF files if thats what you mean. You can however copy the PCF and rename it, then remove the particles inside it that you dont need.

But you can not copy particles and paste into another PCF.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Could I get a very simple one? I just want the rain effect but with a single drop that's always in the same place at a steady rate. Basically it's going to be water dropping out of a pipe.

I also have a pipe with dropping water, made with valve particles:

place a env_rain_gutterdrip on the pipe, and a env_rain_guttersplash on the ground :)
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Could you make a collision version of the snowfall particles please? I'd use it in places where the snow would otherwise fall through the ceiling

http://files.getdropbox.com/u/826204/particles/snowfall/snowdrift_particles.pcf
Now you either use, env_snowfall_512 or env_snowfall_1024. The 1024 version emits twice as many particles then 512, but also covers twice as big area.

The snowflakes will fade out after touching the ground, the amount of time it takes before it fades out depends on how high above ground you've place the particle entity. Close to the ground, means it will take longer time for it to fade out when it has touched the ground.