- Apr 22, 2009
- 144
- 18
Hi all, as always thanks in advance for help-
It seems two of the big issues people are having with the "s2a_Compound" map is the lack of a custom HUD and easy directions- so I want to fix this! The other is optimization, but that's a whole dif story...
The current HUD is just default CTF, which apparently is a little confusing if you try to read it. If anyone out there has thoughts/ideas/advice on how to make a DTF-specialized custom HUD, I would very much appreciate it!
The way Compound works is slightly different than regular CTF, in that there is only one flag, and Blue is ONLY attempting to capture the flag, while Red ONLY attempts to defend the flag. The emphasis is on creatively defending the flag, so we thought "DTF" would be a good short-name... ("defend the flag).
To make things interesting, Red can only pick up the flag at the start of the match, or after it is dropped by a Blue player.
So, Red would want to quickly grab the case, bring it somewhere they want to defend it. Then they could:
A) quickly drop it in a corner or such, and fan out around the building
or
B) Hold onto the flag and possible make a "mobile defense" of it
This ought to lots of fun, and an important strategic decision, for several reasons:
If Red chooses A, it will be easiest to defend. However, once the flag is dropped, it cannot be picked back up, and worse yet, Blue's HUD now points directly to it.
If Red Choose B, it may be harder to defend, but a good scout with several teamates covering him/her could have a great time defending the flag on-the-run. Of course, if the Red flag carrier dies, he drops the flag, and then Red cannot pick it up again.
In a way, the game ought to play out very much like a capture point level, except with moving, unpredictable flags. Exciting! :thumbup:
Thanks all!
It seems two of the big issues people are having with the "s2a_Compound" map is the lack of a custom HUD and easy directions- so I want to fix this! The other is optimization, but that's a whole dif story...
The current HUD is just default CTF, which apparently is a little confusing if you try to read it. If anyone out there has thoughts/ideas/advice on how to make a DTF-specialized custom HUD, I would very much appreciate it!
The way Compound works is slightly different than regular CTF, in that there is only one flag, and Blue is ONLY attempting to capture the flag, while Red ONLY attempts to defend the flag. The emphasis is on creatively defending the flag, so we thought "DTF" would be a good short-name... ("defend the flag).
To make things interesting, Red can only pick up the flag at the start of the match, or after it is dropped by a Blue player.
So, Red would want to quickly grab the case, bring it somewhere they want to defend it. Then they could:
A) quickly drop it in a corner or such, and fan out around the building
or
B) Hold onto the flag and possible make a "mobile defense" of it
This ought to lots of fun, and an important strategic decision, for several reasons:
If Red chooses A, it will be easiest to defend. However, once the flag is dropped, it cannot be picked back up, and worse yet, Blue's HUD now points directly to it.
If Red Choose B, it may be harder to defend, but a good scout with several teamates covering him/her could have a great time defending the flag on-the-run. Of course, if the Red flag carrier dies, he drops the flag, and then Red cannot pick it up again.
In a way, the game ought to play out very much like a capture point level, except with moving, unpredictable flags. Exciting! :thumbup:
Thanks all!