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xelab

L1: Registered
Oct 1, 2008
4
0
This is my first payload map, and only my second (functional) map. The first map I made was a bombingrun map (or reverse ctf), and it was pretty terrible. I decided to get back into it and learn to make a payload map, just because of how much I enjoy payloads.

So far, it's just been a learning experience making this map. I've put about a week's worth of time into it so far, but theres alot to be done.

In building the map I tried to think about actual gameplay, like where sentries could be built (and if they would dominate at that spot). I think it turned out alright, but there is alot of detail I need to add to make it look lived in/block snipers line of sight.

Bugs/problems:

-Weird lighting/shadows in a few places (anyone know a fix for the weird ceiling shadows just before the third cap?)
-Sniper dominations; I'll be detailing it with more props to block a few of the obvious line of sight lengths that snipers have
-Payload probably still floats in a few places
-Final cap isn't all fixed up, bomb just disappears instead of falling into the pit (anyone know how thats supposed to be set up?. I couldnt figure it out from the tutorial on the valve dev wiki)


Looking for any suggestions or tips you can give me.

Thanks for checking it out.
 
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