Textures not compiling right?

Ninjilla

L420: High Member
Sep 13, 2008
445
116
We played my map on my groups server tonight, and everyone but me said all the walls were purple and black. None of them are shiny, many are dev textures in fact, so it shouldnt be cubemaps... This has been happening since Alpha3 Ive found it, but everything looks alright to me. Seeing as Im not using any custom textures, why would this be? Ive no leaks for sure, and everything else seems to be compiled in just fine.

PIC:
arena_mudpit_a40002.jpg


THe thing I would suspect is that I used the red/blue dev textures there, but Boojum said with the hoodoo update they became official. Guess I need to texture with orange and grey again :x
 
Last edited:

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
Either that or after you compile it pakrat the red/blue dev textures into the bsp
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Shouldn't need to, because they are official. If you have the old ones in your /tf/materials/ folder, delete them, to ensure Hammer thinks you are using the ones in the GCF.