- Mar 4, 2009
- 820
- 243
Radar [Contest entry]
This is plr_radar (It rhymes!)
The objective of radar is to get your cart to the enemies radio tower and jam their communications. Once you have pushed the cart to the end of the tracks, the jamming will be taken care of.
This map has had little testing with barely any people, so I will need a lot of feedback for any problems you find. I have a few bugs still to fix but I just know there will be many more. Also, in stage 3 the uphill climbs around the radio towers ARE rollback zones even if they are not shown on the HUD
TODO:
->3d skybox (if needed)
->Detailing in 3rd stage
->Detailing in spawn rooms
->Replace some textures
->Improve lighting
->Fix stage 3 HUD to show the rollback areas
->Make stage 3 start with a rolldown
a1:
-Initial release
EDIT: Forgot to thanks 'III_Demon' for the extra track pieces and 'Void' for the Blu radar pack
This is plr_radar (It rhymes!)
The objective of radar is to get your cart to the enemies radio tower and jam their communications. Once you have pushed the cart to the end of the tracks, the jamming will be taken care of.
This map has had little testing with barely any people, so I will need a lot of feedback for any problems you find. I have a few bugs still to fix but I just know there will be many more. Also, in stage 3 the uphill climbs around the radio towers ARE rollback zones even if they are not shown on the HUD
TODO:
->3d skybox (if needed)
->Detailing in 3rd stage
->Detailing in spawn rooms
->Replace some textures
->Improve lighting
->Fix stage 3 HUD to show the rollback areas
->Make stage 3 start with a rolldown
a1:
-Initial release
EDIT: Forgot to thanks 'III_Demon' for the extra track pieces and 'Void' for the Blu radar pack
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