My carts just won't work

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
If anyone is willing to help me figure out why my carts don't work correctly, I uploaded my map to Mediafire. http://www.mediafire.com/?zdkotyzkyjy. My problem is explained below, so if you know how to fix it without looking at my map, you could just tell me, but I provided the map in case whoever willing to help me needs it to help me.

My map is a single-stage plr map that doesn't have crossovers. What it has is a shared track that only one cart can be on at a time. To make it so that there is no griefing with keeping the cart in the shared track, and to make it so the tracks to not collide, once blue cart passes a certain path_track, red cart cannot move past one of their path_track. Once blue cart reaches another path_track, red cart can move again (and vice versa). That function isn't put in the map yet since the two ways I tried to do it failed, but that is my intention.


Most of my cart problems, which have taken me up a good two days to work with, have been fixed thanks to the help of people in the chat. Currently, my problem is with the blue cart.

Every time I go near it when I test it to move it, it makes me crash. I've tried redoing all of the cart's entities and triggers, and it results in either a crash or the cart not moving. I've copied the red cart and just changed all the information to fit for blue cart. That didn't fix it. I tried recopying Snark's blue cart from his library, and that doesn't help. I apparently screwed up somewhere, and cannot figure out what to do.
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
Sometimes it's not related to the cart.

A friend of mine accidentally made a func_breakable with the hint texture.

Either it or some other unknown problem resulted in the map crashing when RED left spawn. So maybe there's something in the area of your cart that isn't related to the cart to look out for.

Also make sure that your path_tracks are correctly connected, have the right settings etc and that your cart has its "First pathtrack etcwhatever" key set.
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
Just do it like the cross over. where when cart a reaches first point cart b cant pass first point until cart a reaches point 2, on a crossover this is done automatically by the game nobody can push it this way griefing is minimal.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Nubcake: I had checked my path_tracks, made sure they were the correct heightabove ground, made sure anything that used it was using the right path track (cart and watchers), as the chat told me to do that. I can check again if I try again tomorrow.

Vigilante: I tried that. I used Snark's Library, and it worked fine. I noticed that the cart moves on it's own during that period, but I didn't want that to happen since I am involving rollback like in regular pl. So I asked what I was supposed to delete in the logic or path_track's properties in the chat, they said to delete the SetDirAccel (or whatever it is) one, but then it didn't work. I also then deleted them in case that caused my error with Blue cart crashing.