Mohave County

Feb 18, 2009
640
629
EDIT: Killed it... It sucked, it doesn't work, I can't get it done in time for the contest, it too was small... basically it was too bad. I MIGHT start it again later on, but it is not worth fixing atm.

WooOoooOoOOOOOoOOoOo!! finally got SOMETHING done... :glare:

Ok, here is the first stage of my (possible) contest entry. I already have some ideas for this stage and have planned out the second so some good stuff comin' ;)

It is small atm, and it may be rather farmiliar...:blush: The floor size might not change much but I am putting in more paths/sniper cover.

No 3d skybox yet or any imaginative sealing... if you don't like it... tough, its an alpha ok!

Also, it might be a good idea to test the payload crossover in the centre before game day, as I have been unable to test it on my own

PS. btw, Mohave county is a famous gold mining county in Arizona, USA for those who didn't know.. SO DON'T ASK!:cursing:
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
It looks like you've taken a bucket of props and poured them all over the map in the second picture.
 

Shoomonger

L4: Comfortable Member
Jul 8, 2009
185
55
It looks like you've taken a bucket of props and poured them all over the map in the second picture.

Lol it does!:eek:hmy:

Well I'm new here but...:blush: I think that you should texture, and fix any exploits before you fill your map full with props. aside from that your map looks great :thumbup1:
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Yeah, the second pic looks very busy prop-wise. Love the first pic though.
 

RallY

L1: Registered
May 13, 2009
10
3
it needs fixing:
-the sewers are accesible during countdown.
-when the gates open, the ones above the sewers, you can see the gates sticking out at the bottom through the sewers canal.
-i was a blu scout pushing the payload, standing on it. and then the payload stuck in the middle after crossing the first ramp and it would no proceed.

nie map, the speed of the payload should be decreased, it goes too fast meaning that the round will be over really quickly.
i recomend having the elevator shft over the sewers and accesible, this way players can drop down.
adding alternative routes would be also nice, like having ones that get the player to the final point of the payload either to push the cart or to run back and block the cart from advancing(the gates behind the final points can have a tunnel to connect them together)
otherwise good job.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Looks nice =D
Just for you I will DL and have a run throuh and provide as detailed feedback as possible.
I can't right now though.

Get it up for an EU gameday sometime :p
 
Feb 18, 2009
640
629
I missed so much (again) >.<

anyway, thx for the fast feedback, now to address some of it:

1. props. I use the props because I get bored and because it helps me see what I'm going to do next. Its just the way I work I'm afraid.

EDIT: also, some of them are practical. These ones are better seen in game

2. setup doors. I am currently adding the setup doors for the sewer pipe and working out something for the one above it coming through.

3. cart. dunno what the hell is up with that... seemed to work for me but it has been temperamental throughout its creation.

more problems will probably be discovered at gameday... they always are. keep an eye out for another version soon.
 
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Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Had a really brief run through of this map, just by myself. A couple things to note:

Console Vphysics errors

plr_mohave_county_a1s10000.jpg


I kept on getting stuck on these props, I think this breaks up the fluent-ness(?) of the way the map should run, I shouldn't keep on bumping into things, and getting stuck.

plr_mohave_county_a1s10001.jpg


Clipping Error, I could get up here.

plr_mohave_county_a1s10002.jpg


Both Carts stopped at the cross and neither would go any further. (I tested this using bots, and by switching teams)

plr_mohave_county_a1s10003.jpg
 
Feb 18, 2009
640
629
Cheers midget, here's what's goin' on:

1. Vphysics errors. I think I can fix that. its just that I forgot to set the collisions of some props (that don't have Vpysics collisions) to "None"

2. bumping into props. I dunno how to stop bumping into that :confused: I tried with some playerclip brushes but that just made it worse (there was some uncontrolable overhang) I might try a cylinder of playerclip to make kinda rounded bumper corners.

3. area not clipped. I'm on my way to fix it now.

4. Cart stopped... I know:facepalm... anyway, its fixed now.

thx for the feedback :thumbup1: