Map Testing - Saturday July 11 - U.S. Server

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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Thread will open for submissions THURSDAY morning (CDT)

TF2Maps.net Official US Server: 63.210.148.171:27015
Gameday Host: Immortal-D


Event will begin at:
Central European Summer Time: 6:00 PM
UK (British Summer Time): 5:00 PM (GMT+1)
Eastern Daylight Time: 12:00 PM
Central Daylight Time: 11:00 AM (GMT-5)
Mountain Daylight Time: 10:00 AM
Pacific Daylight Time: 9:00 AM

START | RUN | MAP | AUTHOR | DOWNLOAD | FEEDBACK 1100 1700 |30|ctf_decker_b9|Vig| files.getdropbox.com | ctf_decker thread 1130 1730 |30|cp_munitions_a1|Sikyanakotik| TF2Maps.net | cp_munitions thread 1200 1800 |30|cp_ascension_a9|Hobbes| TF2Maps.net | cp_ascension thread 1230 1830 |30|pl_ashford_a4|Arkosis| TF2Maps.net | pl_ashford thread 1300 1900 |30|ctf_vector_a28|Icarus| TF2Maps.net | ctf_vector thread 1330 1930 |15|ctf_s2a_compound_beta|studio2a| TF2Maps.net | ctf_s2a_compound thread 1345 1945 |30|tc_meridian_rc|Shmitz| TF2Maps.net | tc_meridian thread 1415 2015 |30|cp_dusk_a29|Radaka| TF2Maps.net | cp_dusk thread

Map Submission Format
  • Required: Map Filename (ctf_example_a4)
  • Required: TF2Maps.net file ID number, OR url to offsite download.
    .bz2 archive is preferred, but not required. May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
  • Required: TF2Maps.net discussion thread number.
  • Optional: Available time & your time zone. Only necessary if you aren't available for the whole testing period and wish to attend your map.
  • Optional: Would you like the SourceTV demos of the test? (will be uploaded to here)

Repeat submissions of a map:
Only post the info that has changed.
- You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site.
- Discussion thread never changes so only needs to be submitted once.


Submission rules
  • The map must be playable. This means fully functional objective system, proper spawns, non-fullbright, etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs.
  • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
  • Submission deadline is 4 PM CDT, 1 day prior.
  • Submissions for will be on a first come, first served basis.
  • You may NOT reserve a submission without a download.
  • Please limit your submission changes. Updating your submission version is allowed if an important issue is discovered, but don't submit early if you will be updating every day with a new version.
  • When editing a submission for update/reservation, please make a new post to note that you have done so.
  • Standard maps receive 30 minutes playtime, arena maps receive 15. An extension may be requested for more mature non-arena maps in need of fine tuning.
  • Testing will be limited to ~3.5 hours each day.
  • The map author may request a team scramble after at least two complete rounds have been played.

Multiple submissions per author
  • A specific map version may NOT be submitted to more than one day.
    The exception is mature maps in need of fine tuning. It is preferred you request for an extension rather than a double-booking, however, you may with the following rules:
    - Make ONLY ONE submission post, in the main day you want.
    - In that post specify the other day, and your map may be slotted in, at the admin's descretion, schedule permitting.
    - Double-bookings will not receive time extensions.
  • Different maps from the same author (ctf_example, ctf_eggsample) are permitted on the same day if there is space, but maps from other authors come first. If submitting more than one, please specify which should take priority, or simply submit on seperate days.
  • Different game modes of the same map (ctf_example, cp_example) are only permitted on different days.
 
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Vig

L2: Junior Member
Feb 14, 2009
60
120
ctf_decker_b9

Map Name: ctf_decker_b9
Download Link: http://files.getdropbox.com/u/1306131/ctf_Decker_b9.rar
Forum Thread: http://forums.tf2maps.net/showthread.php?t=6069
Time: I should be able to make the whole playtest.
SourceTV: That would be great, yes please.

Known bugs: If any of these are game killers let me know I might be able to get them fixed by tomorrow.

- Round timer set to ungodly long 666min (cranked up the seconds for private testing forgot to turn it back down for latest compile, had no clue that 40,000sec was 666min creepy!)
- Blue props in the red base, these are place holder until I get red textures created.
- the file name is ctf_Decker_b9.bsp for some stupid reason I named it in caps when I compiled.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
The filename is indeed a problem. We run a linux server which doesn't play nice with uppercase names. So if you could fix that then we can test it.

(and actually giving the download link in this thread is better)
 

Vig

L2: Junior Member
Feb 14, 2009
60
120
Added download link to original post.

That's no problem I can get a properly named version up later tonight with a fixed timer.
 

Hobbes

L1: Registered
Feb 26, 2009
30
0
Map Name: cp_ascension_a9
File ID : 1199
Thread: 6199
Time: Any
Source TV Demo?: Yes

Note: This is a major change from a8 due to a new capture order for the points. I reversed the order of capture of B&C, and A.
 

Arkosis

L1: Registered
Feb 19, 2008
28
4
pl_ashford_a4

Thread:7141 (Thread has changed) changed and you got it wrong ;p
Download:1672
Time:any
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
This is insane. The thread opened today, so I had no time to get my post in.

If it had been open when I was awake, that would be another story.
 

Sikyanakotik

L1: Registered
Aug 1, 2008
35
6
Ah, sorry about messing up the format Snark. Thanks for fixing it. I'll know what went wrong for next time.

Also, playtesters! Yay! :D
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Lol these threads fill up so fast its not funny. :(
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
This is insane. The thread opened today, so I had no time to get my post in.

If it had been open when I was awake, that would be another story.

Lol these threads fill up so fast its not funny. :(
Well if you have suggestions...

I mean I don't really see anything that can be done about it. There are a lot of people that want maps tested.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Fixed a nasty bug in Vector. updated to a26. Already uploaded to the server.
 

Sikyanakotik

L1: Registered
Aug 1, 2008
35
6
We did munitions during a playtest earlier, so it's on the server now :)

And yet, for some reason, it's not listed on the stats page. I don't know what it means, but it would really help to see those map stats after gameday. :huh:
 
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