TeleportToPathTrack - ANy way to get this working properly?

JoshuaC

L420: High Member
Sep 2, 2008
444
164
I'm working on a concept that requires a bomb cart to return to it's original position if it is left alone for a little while. When using TeleportToPathTrack on a timed trigger it brings it back to the specified path_track but the orientation is all messed up and it's halfway into the ground.

Anybody find a way to get this working right?
 
Last edited:

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
It doesn't respect the Height Above Track key on the train, so you have to set that to 0 and then adjust your origin/paths accordingly. More valve stupidity.

and you'll need to have the target path set to Face This Path Track's Angles, and then set the angles right.
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
It doesn't respect the Height Above Track key on the train, so you have to set that to 0 and then adjust your origin/paths accordingly. More valve stupidity.

and you'll need to have the target path set to Face This Path Track's Angles, and then set the angles right.

Hmm, that might be the ticket. I'll see about lowering the height above track to 0 and adjust my track accordingly.