Button to turn on light

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Tie a func_button onto a named light with a turnon output. Make sure the light is not on originally though.

EDIT: when I think about that, though, it does rely on +use, so if you want it shoot-activated, you have to make it tie to a func_breakable with a health of like 1000000 or so with an onhealthchanged output to turnon the named light.
 

pisaman2

L1: Registered
May 27, 2009
34
1
I think you could place a trigger_player_proximity around a button model/brush with an output with onStartTouch (or something like that) for activation

EDIT: Not sure if trigger_player_proximity is the correct name. Look for something similar to that. Defiantly a trigger though