Devil's Cornfield

Devil's Cornfield - plr_cornfield C1

Sep 12, 2008
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cornfieldadd4.png


DOWNLOAD NOW: http://forums.tf2maps.net/downloads.php?do=file&id=2786


The Devils Cornfield:
This map is based on the Devil's Cornfield. Some may still remember pl_cornfield, but that project went downhill and I started (due to the contest) with plr_cornfield: a hot and dry place, with RED and BLU fighting each other, where the winner can ... win.

I expect as many feedback as possible! Is it too long, is it too short? Is there enough health, is there a lack of ammo? I'd like to know! Now get your mouse up there and click the fancy Download button!


Video with the custom cart:
[ame="http://www.youtube.com/watch?v=LK74J7Peajs"]YouTube - PLR Cornfield - Custom Payload Cart[/ame]
 
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BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
The timer reads 0:00 the whole time, you should probably remove that. That's like the only flaw I really see with it? I guess I also don't like the fact that the spawn room visualizers are where they are, but that's just a personal thing. I kind of like exploring the areas the enemy comes out of, I guess?

Not sure if you're planning on adding doors in these places, but if you do, it would probably make me feel less inclined to explore.

I think it deserves a full, gameday test, instead of the little one we did =P
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
Hey there, this map played really nicely in that little test we just had.

The layout was fun to play in and the only thing I think that needs changing is that floating building that was mentioned during the test :p

The 2D skybox was pretty; I like the warm, relaxing colours of it.

As BrokenTripod said, you definitely need to submit this to Gameday :D
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
It was fun to play and there are only a few things I could see.
Firstly, the hud has become a bit messed up and thinks that half the course is up a slope. Also, there is of course ther floating building, which isn't actually floating..
also, the paths from the spawn need to be changed. Since one of the paths was just so obvious, everyone took it. As a sniper, I was able to headshot a pyro just as they left thier spawn at the start of the round.
 
Sep 12, 2008
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Thanks fo ze reaction! I'll work on it this weekend (I'm not at home right now). For the exits: there are multiple exits, and I want to see how it turns out with more players.
 
Sep 12, 2008
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Is it the sky? What do you guys think about it? Youme made it some time ago for me, that might be why you think it looks like furnace... Personnally, I love my sky :D
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
You have some real issues with snipers on this stage, they can basically shoot from one spawn to the other without any trouble :)
I had a 20:2 kill death ratio for awhile and I wasn't even camping. So I think people would enjoy a little more cover.
 
Sep 12, 2008
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Bad map for Bad heavy players. I saw the demo, and Snipergen (Heavygen..) was first on his team, only playing heavy. So I think it depends. On the other note about the spawncamping: I'll look at it and see what I can do. Don't forget this is only the last stage and you should compare it to pipeline's last stage, and not to the impossible. Thanks for the comments all, I'll maybe make an a2 with/without the first stage. Thanks!
 
Sep 12, 2008
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Started blocking out the first (or second, I'm not sure yet) stage yesterday. Right now I'm almost half-way. I hope I can get the a2 with one more stage ready before the gamedays. I changed a few things in the last stage, and if you have some suggestions, let me know!

DBP
 
Sep 12, 2008
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Updated thread with alpha 2! I made some changes to the final stage, but not much, because I want to see an other playtest. Also stage 2 is on the party now! While both teams have to push their cart straight into the base of the other team, I wanted to do it a bit different: Both teams have to push their cart to the other side, yes, but not to the other team's base. This can sound weird, maybe because my english is not that good :p
Well, here's a picture to make it a bit clearer:
plr_cornfield_a20004e.png


I hope you all understand it... :|

Download alpha 2 now: http://forums.tf2maps.net/downloads.php?do=file&id=1948
Also, there is an issue with the spawndoors, but I am aware of that.

Greets!
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Another problem is that Mick said that at the end of stage 2, he got stuck inside the cart. I don't know if this is true and it may be to do with the fact the was standing infront of the crat but it is still a problem. I think it may be because or the ramp you push it onto has a block at the end stopping the player while the cart rolls into them.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Here, screenshot of the place I meant, sorry about my horrible description:
plrcornfielda10031.jpg


You said you're not going to block it off, right?
 
Sep 12, 2008
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I said that, and if you're gonna play a2 tonight, you'll see that there's a full ammo under it now. I'm gonna redesign the whole building though, maybe in a3 :D
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I can't wait till I'm back in Belgium with a better pc. :p /me wants to play cornfield! :D