EWWWWW..... its ugly.

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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Disable the shadows on your tracks for a start.
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Search "Fixing ugly shadows".
 
May 23, 2009
205
34
Posted yesterday:
Oh come on now it doesn't take that long at all. the only one of those three that really adds to the time is the one for alpha textures, understandably.. and that only really takes into account chainlink fences.. so really it depends on how many fences you've got.

There is also this - http://forums.tf2maps.net/showthread.php?t=2994 which explains how to use the extra commands and what they do. Least explaination is given to staticproppolys since it's simplest to understand - It used the exact outline of the prop instead of the collision mesh for shadows. the other two do alpha textures on models (not sure about brushes?) and the last does per-vertex lighting for props, so if they're sunk into walls slightly they will still look right.

These are the standard that valve use for -everything- since the orange box. Don't be fooled by the fact they're not really explained anywhere official or not sun as standard. They're not an added optional, they are what you should be using by default. However they do add to compile time so are only worthwhile for releases.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Get rid of that hideous bottle reskin, for a starters. :p