Question about a CTF Variant

Stormcaller3801

L5: Dapper Member
Jul 5, 2009
249
28
This is an idea for a variant map that I'd like to make, either as a side project or as a replacement if Drainfield ends up being worthless.

In Billiards you've got those giant balls that you hit to knock into holes, and once they drop, you get points. Get them all in, you win.

I'd like to set up something similar, only using a single ball, and two goals. Get the ball, drop it in the other team's goal. But, I'd also like it to have the ability to hurt people if it runs into them- or vice versa. Not full-on death, just hurt them.

I've no idea how to set that up.

Alternatively, I'd be happy with a variant CTF with only one intelligence, with a bit more suicidal edge to it: grab the intelligence object, and rush it to the opposing team's goal. This goal is basically a hole in the floor. Jump down the hole to score a point... and land in the molten metal.
 

TracerDX

L3: Member
Jun 9, 2009
127
26
So what's the question? :lol:


Making the assumption that you're asking how to do those things:

1) Will be hard. Involving creating a custom physics prop, finely tuned to behave the way you need. Then a simple trigger_multiple, flagged for physics objects, with a filter_activator_name to identify the "object", that adds to the score and resets the physics prop when touched.


2) A func_capturezone at the bottom of said pit-of-death, with a neutral flag would suffice.
 

Stormcaller3801

L5: Dapper Member
Jul 5, 2009
249
28
Well mostly I was hoping to recreate the arena depicted in [ame=http://www.youtube.com/watch?v=GVw2MVdduOE]this[/ame], along with the basic ideas of the game and asking whether that could be done- but I take it then the answer's yes on both counts, with the latter being more viable.