making a reflective mirror?

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
Im trying to make a reflective mirror like in real life where you can see yourself, how would I do that?
 

Connect_Four

L2: Junior Member
Jan 28, 2009
57
23
You can make a mirror which consists of a func_reflective brush-based entity. But the use of mirrors is discouraged. Also, you won't see yourself in the mirror, unless you taunt or go into thirdperson mode.

Hammer Hell did a segment on it
 
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Mic

L1: Registered
Sep 9, 2008
48
14
I think making a little square box a mirror would cause the world to draw 7 times. One for you and one for each side of the box/mirror. :(
 

Malcolm

L3: Member
Jul 10, 2008
123
25
I just want to make a little square box a mirror, that wont hurt my fps, right?

Only one side of the box may have the reflective glass texture because of engine limitations. Additionally, only one Mirror is allowed per leaf. More of them create a strange and bad looking HoM (Hall of Mirrors - that what happens when you fly into the void in spectator mode) effect.

And (yeah, even more limitations ^^) you are not allowed to use water in the leaf of that mirror. If you want a "cheap" mirror, try using one of the "chrome"-textures with a cubemap with maximum size. Doesn't look as good, but causes fewer bad effects.