- Jul 5, 2009
- 249
- 28
I've got a general question for the more experienced mappers with regards to the usual business of running about.
Looking at the Source SDK information, most individuals can only jump 72 HU high. This involves a crouch at the top in order to clear the hurdle. Comparatively, a Scout can double-jump and clear a hurdle 117 high; 90 if not crouching.
This leaves me with a dilemma. I want it to be possible for Scouts to double-jump out of the trenches in my map, but I also want them to be deep enough that it will be difficult to snipe people without getting somewhere high up- that's the whole point of the towers and suchlike, getting you an advantageous firing position that has the downside of basically standing up at the top of a tower with no cover. This seems to require a minimum height of 95, with 100 seeming like the better number (as that provides a little more safety for people who show up on a teleporter and/or aren't hugging the wall).
So the question then becomes, do I leave the height at 100, and basically require Scouts to double jump and crouch to get out, or do I drop it to 90, expose people to Sniper fire, and let Scouts double jump out with less trouble? I'm debating the possibility of doing both: leaving most areas at 100, where (assuming Scouts can double jump and crouch, something I'm unsure of come to think of it) good Scout players can get out anywhere, and then have a few areas where there's a steep slope, yet the trenchward side is only 90 or less, allowing Scouts to leap out without assistance.
What's the more experienced mapping community's opinions on this matter? Does the FaN make it mostly moot?
Looking at the Source SDK information, most individuals can only jump 72 HU high. This involves a crouch at the top in order to clear the hurdle. Comparatively, a Scout can double-jump and clear a hurdle 117 high; 90 if not crouching.
This leaves me with a dilemma. I want it to be possible for Scouts to double-jump out of the trenches in my map, but I also want them to be deep enough that it will be difficult to snipe people without getting somewhere high up- that's the whole point of the towers and suchlike, getting you an advantageous firing position that has the downside of basically standing up at the top of a tower with no cover. This seems to require a minimum height of 95, with 100 seeming like the better number (as that provides a little more safety for people who show up on a teleporter and/or aren't hugging the wall).
So the question then becomes, do I leave the height at 100, and basically require Scouts to double jump and crouch to get out, or do I drop it to 90, expose people to Sniper fire, and let Scouts double jump out with less trouble? I'm debating the possibility of doing both: leaving most areas at 100, where (assuming Scouts can double jump and crouch, something I'm unsure of come to think of it) good Scout players can get out anywhere, and then have a few areas where there's a steep slope, yet the trenchward side is only 90 or less, allowing Scouts to leap out without assistance.
What's the more experienced mapping community's opinions on this matter? Does the FaN make it mostly moot?