PLR Nightfall

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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Winner of the CTFPLR contest, Nightfall is a 3-stage PLR map with a Sawmill setting which features a more freeflowing layout then it's big brother Pipeline and rounds which are guaranteed to end! If Dario Casali (creator of Goldrush, Badwater, Pipeline) loves it, I'm sure you will too!
 
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Feb 14, 2008
1,051
931
Looking good, the sawmill skybox gives it a nice atmosphere.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
2,364
2,728
Just a thing I noticed, I think that the final CP should be in a place of more importance; a simple gate doesn't really look appropriate. But then again, it's your call. There more stages, after all.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Just a thing I noticed, I think that the final CP should be in a place of more importance; a simple gate doesn't really look appropriate. But then again, it's your call. There more stages, after all.

The gate was a spur of the moment thing. :p

This map will be up for playtesting Friday on the EU server. Hope to see some feedback posted here. :)
 

Psy

The Imp Queen
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Apr 9, 2008
1,706
1,491
Found a few problems. Good thing I fixed these before Friday's testing. D:

Alpha 3 - 25th June
  • Removed duplicate ammopack on Blu's side
  • Removed railing which caused sentry's visibility to be blocked
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
We got into a kind of stalemate situation on gameday today. Neither team could do the final push for a long time.
Possible solutions to this could be: shorter tracks, less sentry spots, more health for attackers, oneway-passages.

I think the layout fits the style you're going with, keep it up!
 

Psy

The Imp Queen
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Apr 9, 2008
1,706
1,491
Mandatory Gameday Bump!

gameday1.jpg

gameday2.jpg


It played well with 12 people and there was quite a nice spread of players throughout the map. There's probably too many strong sentry positions which caused each round to be drawn out which is why some suggested that it should be moved to Stage 2. I might go through with that depending on how my design for the next stage turns out.

Moving on, some of you thought that the team that pushes pass the middle first will most likely win however there was at least 1 round where BLU pushed past the middle and were pressuring RED for a good 5 minutes before they managed a comeback and won the round. It seemed pretty balanced to me but that's only over 4-5 rounds so more testing would need to be done to confirm if the problem really exists.

The placement of healthkits and ammopacks seemed fine though I feel that at least a small one could be placed in the small building to the north of each side which has the small ramp leading up to a perch. Some people were running back there on fire expecting there to be some health near-by.

What do you guys think? Was it brilliant as bacon or did it leave a bad taste in your mouth? :p
 

Psy

The Imp Queen
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Apr 9, 2008
1,706
1,491
Thanks captainAngry. I'll have a look later.

As for now, A4 is out! Check out the first post for new screenshots and changelog.
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
Looking good so far.Keep up the good work.I like the A/D idea.
 

Smetzle

L3: Member
May 20, 2009
112
51
This is only personal opinion, but the map doesn't really fell as if it's at night - more like a really rainy day. Maybe change the skybox/make it generally a bit darker. Other than that it was a fun map.
 

Psy

The Imp Queen
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Apr 9, 2008
1,706
1,491
Well, duh, it's an alpha. Do you really expect the art to be a true representation of the final map? :p
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Gameday bump!

Apart from the bug where the cart would get caught on the setupdoors, I thought it was a lot of fun. :)

Please leave comments, feedback, flames and the like!
 

Ten19

L2: Junior Member
Jun 17, 2009
85
38
Definitely felt real solid, the various pathways seemed well-thought out, and it was fun to play! Just one suggestion, on the rock formations you have at the last stage, it's very easy to get stuck behind/in them, perhaps a bit of player clipping. See screenshot.


Otherwise well done and I look forward to seeing further progress :)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I think this is a very fun map. Much more fun than Pipeline.

It may just be me, but it seemed easy to ninja-capture when most people were pushing in the other end. However, that might be a good thing, since it forces some people to defend and some to push, thus eliminating a lot of spam I should think.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Thanks. That was what I was aiming for but it might be a bit more annoying after multiple plays but I guess we'll find out further down the line. ;)
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
A friend of mine had a run around yesterday and provided a ton of feedback. So now it's an Alpha 6 which will the version going up for Gameday. :)
 
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