arena_dam-it_b1
This is my first TF2/Source Engine map, though I have been mapping, mostly for the Unreal Tournament games for years. I am making the map for the little ducksoup-gaming arena mapping contest. For Beta 1 the lighting, and decorations are pretty rough, but this is mostly meant to playtest the final (hopefully) layout of the map.
It is a fairly normal arena map - pretty small, with a number of ammo pickups, and one small health pickup at the pinnacle of the map - except the two teams spawn relatively close, which usually means a good portion of the fighting starts right off the bat, if people choose to run right up the ramps, but people looking for a little more strategy have several other paths around the rest of the map, which can be used to flank the enemy if they don't spread out much.
And a special thanks to Rexy, for helping me with all of my questions about Hammer.
This is my first TF2/Source Engine map, though I have been mapping, mostly for the Unreal Tournament games for years. I am making the map for the little ducksoup-gaming arena mapping contest. For Beta 1 the lighting, and decorations are pretty rough, but this is mostly meant to playtest the final (hopefully) layout of the map.
It is a fairly normal arena map - pretty small, with a number of ammo pickups, and one small health pickup at the pinnacle of the map - except the two teams spawn relatively close, which usually means a good portion of the fighting starts right off the bat, if people choose to run right up the ramps, but people looking for a little more strategy have several other paths around the rest of the map, which can be used to flank the enemy if they don't spread out much.
And a special thanks to Rexy, for helping me with all of my questions about Hammer.
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