- Jul 5, 2009
- 249
- 28
I'm attempting to get lighting squared away, but I think Hammer might be taking 'squared away' a bit too literally:
I have a light, a spot light, and an env_sprite there. I eliminated shadows on the prop_static bulb (Disable Shadows yes, but that's all I've altered) and I've got the lights themselves working fine- but the bulb itself doesn't seem interested in lighting up. I added the env_sprite in there to try and fix that, but as you can see, that's just... well, it went black and squarish.
Anyone have any suggestions?
I have a light, a spot light, and an env_sprite there. I eliminated shadows on the prop_static bulb (Disable Shadows yes, but that's all I've altered) and I've got the lights themselves working fine- but the bulb itself doesn't seem interested in lighting up. I added the env_sprite in there to try and fix that, but as you can see, that's just... well, it went black and squarish.
Anyone have any suggestions?