Dam-It

Blaaguuu

L1: Registered
Jan 13, 2009
3
0
arena_dam-it_b1

This is my first TF2/Source Engine map, though I have been mapping, mostly for the Unreal Tournament games for years. I am making the map for the little ducksoup-gaming arena mapping contest. For Beta 1 the lighting, and decorations are pretty rough, but this is mostly meant to playtest the final (hopefully) layout of the map.

It is a fairly normal arena map - pretty small, with a number of ammo pickups, and one small health pickup at the pinnacle of the map - except the two teams spawn relatively close, which usually means a good portion of the fighting starts right off the bat, if people choose to run right up the ramps, but people looking for a little more strategy have several other paths around the rest of the map, which can be used to flank the enemy if they don't spread out much.

And a special thanks to Rexy, for helping me with all of my questions about Hammer.
 
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StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Yeah, because nobody's ever used THAT line before. I think, in my childhood, there was even a Pokemon episode (in the original, non-crappy series) where there was an effort to dam a river and it may have been uttered once or twice. "Why can't you dam it then?"
 

Blaaguuu

L1: Registered
Jan 13, 2009
3
0
No, it has nothing to do with L4D map, or the probably thousand of other things called "dam it", that relate to dams.