- Oct 26, 2007
- 491
- 168
[BETA]Dom_Complex [updated 2/10/08]
Go to http://tf2maps.net/downloads.php?do=file&id=24 for download and lastest update info!
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Alright, I'm finally able to make a thread on here. This map is a port of my unfinished HL2DM map which is in turn a port of a Perfect Dark map which is in turn a port of a Goldeneye map.
It's kind of half CP and half Battlefield type gameplay. Er, I'll refer you to the readme.
Objective:
Capture Control Points to gain more spawn locations for your team and in turn rid the enemy of theirs. First team to control all 7 Control Points wins!
Secondary Objective:
Holding Control Points over time adds to the Domination Score of your team. First team to 100% Domination wins!
Well, since is a beta, let's post the issues.
Issues I know about:
-Yeah, textures and lighting and all sorts of decorations are not done yet.
-No health or ammo items.
-Cubemaps may or may not be functioning.
-Optimization. yup, no hint brushes yet.
Issues that need testing:
-Size matters: Even after scaling from its HL2DM form by 140% it's still only the size of half of 2fort. That and a lot of the rooms are connected by narrow hallways, so it could become cramped, so testing on these factors will be needed.
-Time matters: Until I can start testing this, it's tough to tell if the timing of the CP captures and the round length will need tweaking. CP's bring in 0.5 points every 5 seconds. So a team holding 4 points the entire match will get to 100% domination in 4:10 minutes. It may need slowing down.
-Mobility matters: I was trying to balance the right height for the railings in this map, since in the console games you'd always have to walk around them, but in TF2 people don't take kindly to those hinderances. So I made them jumpoverable here, we'll have to see what that does to the gameplay. Also, I've been putting up noclips everywhere to prevent escaping soldiers and demomen, so I'll need people to test that.
So yeah, here's some screens anyway.
This one has the CP layout as you can see.
Download Link is:
http://tf2maps.net/downloads.php?do=file&id=24
You can also find it in rotation on my server at:
75.134.31.20:27015
Go to http://tf2maps.net/downloads.php?do=file&id=24 for download and lastest update info!
--
Alright, I'm finally able to make a thread on here. This map is a port of my unfinished HL2DM map which is in turn a port of a Perfect Dark map which is in turn a port of a Goldeneye map.
It's kind of half CP and half Battlefield type gameplay. Er, I'll refer you to the readme.
Objective:
Capture Control Points to gain more spawn locations for your team and in turn rid the enemy of theirs. First team to control all 7 Control Points wins!
Secondary Objective:
Holding Control Points over time adds to the Domination Score of your team. First team to 100% Domination wins!
Well, since is a beta, let's post the issues.
Issues I know about:
-Yeah, textures and lighting and all sorts of decorations are not done yet.
-No health or ammo items.
-Cubemaps may or may not be functioning.
-Optimization. yup, no hint brushes yet.
Issues that need testing:
-Size matters: Even after scaling from its HL2DM form by 140% it's still only the size of half of 2fort. That and a lot of the rooms are connected by narrow hallways, so it could become cramped, so testing on these factors will be needed.
-Time matters: Until I can start testing this, it's tough to tell if the timing of the CP captures and the round length will need tweaking. CP's bring in 0.5 points every 5 seconds. So a team holding 4 points the entire match will get to 100% domination in 4:10 minutes. It may need slowing down.
-Mobility matters: I was trying to balance the right height for the railings in this map, since in the console games you'd always have to walk around them, but in TF2 people don't take kindly to those hinderances. So I made them jumpoverable here, we'll have to see what that does to the gameplay. Also, I've been putting up noclips everywhere to prevent escaping soldiers and demomen, so I'll need people to test that.
So yeah, here's some screens anyway.
This one has the CP layout as you can see.
Download Link is:
http://tf2maps.net/downloads.php?do=file&id=24
You can also find it in rotation on my server at:
75.134.31.20:27015
Last edited: