Well here it is, my debut map, Reverb.
It is a payload race, meaning each team will push their own cart while defending the other team's cart. First team to push their cart to the last cap point wins.
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This is the Alpha 7 release of the payload race plr_reverb.
Alpha 7 Fixes and Additions:
-Revised the hud entities.
-Added 4 rollback areas (small): at the beginning, through the tunnel, towards the cabin, and at the end.
-Changed final cap area. Added another deck for sentry setup.
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This is the Alpha 6 release of the payload race pl_Reverb.
Alpha 6 Fixes and Additions:
-Added the new payload race HUD and entities.
-Removed the two mid-cap points. I will test it further to see if they can be implemented in later versions.
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Alpha 5 Fixes and Additions:
-Added walls and a house covering the 3rd and 2nd points, making them less open.
-Added an invisible wall, divinding the map in 2 to allow for proper setup time. Once setup has finished it vanishes.
-Added a trainwatcher HUD.
-Fixed some framerate issues.
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Alpha 4 Fixes and Additions:
-Added a completely new area surrounding the 2nd capture point.
-New area accessible through spawn, drop-down building, and planks from the 2nd point.
-Fixed the directional signs when the 1st point is capped. They now go down when the cart approaches them again.
-Added boxes so spies and other players can crash a camping sniper's fun in the nest.
-Added more stairs in the 2nd point.
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Alpha 3 Fixes and Additions:
- Made the respawns an unbuildable place.
- Kind of fixed the carts.
- Added cover from snipers.
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Alpha 2 Fixes and Additions:
- Added doors to spawn.
- Fixed a glitch where the carts would get stuck at the 2nd cp.
- Added a engineer friendly area towards the last cp.
- Split the middle house in two, so that it's not so open.
It is a payload race, meaning each team will push their own cart while defending the other team's cart. First team to push their cart to the last cap point wins.
-----------------------------------------------------------------------------
This is the Alpha 7 release of the payload race plr_reverb.
Alpha 7 Fixes and Additions:
-Revised the hud entities.
-Added 4 rollback areas (small): at the beginning, through the tunnel, towards the cabin, and at the end.
-Changed final cap area. Added another deck for sentry setup.
-----------------------------------------------------------------------------
This is the Alpha 6 release of the payload race pl_Reverb.
Alpha 6 Fixes and Additions:
-Added the new payload race HUD and entities.
-Removed the two mid-cap points. I will test it further to see if they can be implemented in later versions.
-----------------------------------------------------------------------------
Alpha 5 Fixes and Additions:
-Added walls and a house covering the 3rd and 2nd points, making them less open.
-Added an invisible wall, divinding the map in 2 to allow for proper setup time. Once setup has finished it vanishes.
-Added a trainwatcher HUD.
-Fixed some framerate issues.
-----------------------------------------------------------------------------
Alpha 4 Fixes and Additions:
-Added a completely new area surrounding the 2nd capture point.
-New area accessible through spawn, drop-down building, and planks from the 2nd point.
-Fixed the directional signs when the 1st point is capped. They now go down when the cart approaches them again.
-Added boxes so spies and other players can crash a camping sniper's fun in the nest.
-Added more stairs in the 2nd point.
-----------------------------------------------------------------------------
Alpha 3 Fixes and Additions:
- Made the respawns an unbuildable place.
- Kind of fixed the carts.
- Added cover from snipers.
-----------------------------------------------------------------------------
Alpha 2 Fixes and Additions:
- Added doors to spawn.
- Fixed a glitch where the carts would get stuck at the 2nd cp.
- Added a engineer friendly area towards the last cp.
- Split the middle house in two, so that it's not so open.
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