- Jul 4, 2009
- 40
- 0
So I just started mapping yesterday and I've begun work on a map. In one part of the map there is a slight dip into the ground, a sort of trench you could say. The only problem is that I can't figure out how to make the displacement match the rest of the ground when it connects. I'm sure there's a simple way to do this but I guess I just don't see it. Could someone tell me what I need to do?
Thanks.
Thanks.