Some payload questions.

Nohbody

L1: Registered
Mar 4, 2009
10
0
Firstly, I want a payload that does nothing but go in a circle. No capture points, no annoying women telling me the cart is nearing a checkpoint, just a neverending circle (not even sure this is possible). Its a blu spawn room diversion you see.

I have the path_tracks set up, from start to circle 13. I also have a team_train_ watcher and a capture area around the cart, with no settings or inputs and outputs. I dont know what to do from here.

second, can I have a brush or a group of brushes act as the cart?
 

Pianodan

L3: Member
Apr 11, 2009
108
16
Firstly, I want a payload that does nothing but go in a circle. No capture points, no annoying women telling me the cart is nearing a checkpoint, just a neverending circle (not even sure this is possible). Its a blu spawn room diversion you see.

I have the path_tracks set up, from start to circle 13. I also have a team_train_ watcher and a capture area around the cart, with no settings or inputs and outputs. I dont know what to do from here.

second, can I have a brush or a group of brushes act as the cart?

Anything can act as the cart, just parent it to the func_tracktrain.

Your best bet would be to go through this article: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map

and then modify the things you need to modify.