[WIP] cp_split_level - Troubleshooter Needed

AtionSong

L1: Registered
Feb 17, 2008
6
0
Hello everybody. This is my first post on the forums because I have just "completed" my first map... however, running it shows that there are clearly some issues. It looks like there's a problem with the spawn points: both blue and red spawn in red's respawn point, and neither can move. Also, I may have an issue with the skybox rendering correctly, I'm not sure. If somebody could take a look and suggest how I could fix my issues, I would be very appreciative.

-AtionSong

Download cp_split_level
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
well you got a leak
that i fixed
you made you skybox but forgot to make it hollow
all is now well in your map as far as errors
except, for all trigger type things, use the trigger texture not the nodraw because its clear and its obvious what is there.
still far from a good map but great for a first map
need to consider class specifics. pyros will have a field day on your map but there will be no snipers

also when things aren't working right
go here
http://www.interlopers.net/index.php?page=errors
and paste in your log and it tells you your errors

here is your reworked vmf
http://www.mediafire.com/?0m0sle942pz
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
you're welcome
hope to see you around the forums
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
poopster didnt say anything about the people not being able to move issue, although he might have fixed that too.

The solution there is to make sure your info_player_teamspawns are not actually touching the ground, they should be hovering in midair. Also if you got blue people spawning in red points i would guess that your spawn points are not team specific. Open up their properties and assign the correct team to each spawn point.
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
yea i dont know why he had that problem
they were off the ground
 

AtionSong

L1: Registered
Feb 17, 2008
6
0
I think the issue may have been that I had the respawn areas as NoDraw instead of Trigger.