- Jul 2, 2009
- 3
- 0
For the map I'm making right now, I want to have the floor as an elevator, and every time you capture a point, the floor/elevator goes to the next floor with a new cap point. When you cap that one, it moves to the next floor with a new cap point etc. How would I get the elevator to move only when the capture point is capped, and to the right distance? Thanks in advance for the help.