- Feb 3, 2009
- 502
- 270
So I'm at it again. This time, I present something that's been in the works for quite a while. Looks may be deceiving, it's only an alpha map.
Changelog:
Alpha 1:
So yeah, the basic idea was to do to CP what badwater did to PL.
A>B>C>D
Changelog:
Alpha 1:
- Initial Release
- Added new building near B
- Added more cover at C
- Added top secret ending effect
- Moved red's spawns a bit away from D
- You can no longer build in the crusher(doh)
- Added HDR
- Ending tower thing is now visible from outside
- Some more detailing work
- Widened the previously narrow hallways
- Bunch of other stuff I forgot.
- Completely redesigned B
- More detailing work
- 3d skybox!
- Menu photos
- Added some alternate routes to C
- Gave RED a forward spawn outside of B, which is disabled when B is capped.
- A few gaps in displacements
- The final point sometimes cannot be blocked from being capture, I don't know how to fix this.
So yeah, the basic idea was to do to CP what badwater did to PL.
A>B>C>D
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