Inez

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
Hello good sirs, here is my PLR map for the annual contest, because i didn't like CTf enough so i cancelled my map

Right now it needs a better name, Inez is just a town i pass by when my family visits our grandparents, so there's no relation with the name and actual map

It has 3 stages, and only the 2nd stage has setup time. Right now all i have left to do is finish the entities, then a1 will be ready.

Stage 2 has a death cliff since i know everyone loves those

Stage1
plr_inez_a10010.jpg


Stage 2
plr_inez_a10004.jpg

plr_inez_a10005.jpg

Stage 3
plr_inez_a10008.jpg


:woot:
 
Last edited:

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Looks clean and cool. :D I hope you'll submit it for a gameday soon. :)
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
looks KEWL
 

Connect_Four

L2: Junior Member
Jan 28, 2009
57
23
Weeee, a supertoaster map. Can't wait to play this at gameday
 

Zanpa

L4: Comfortable Member
Jan 17, 2009
164
43
"But... What about those textures on the cliffs ?" :D

The door in third screen is particularly evil. Bad, bad door.
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
This is probably more of a reminder than anything:

In stage...1? Cut open that pathway to the CP.

Stage 3 is pretty steamrolly, so I think the spawns should be up higher, like, with exits leading to the final point? Also, it would be kind of cool if the winning team of the past rounds got a headstart up one of the slopes? Not sure how well that'd go.

I think stage 2, the exit that leads to the CP, I think if you moved the exit so that they weren't coming out right where the CP is, it would be better. Maybe even have an additional exit, like, directly to the left of where the exit is now, and a pillar between them? It allows for more circling around the bombcart when it's nearing the point.

I felt like stage 2 had a lot of open space for a good sniper, but I also didn't really feel the effects of that very much, so it's probably not really a problem?

Keep up the good work! Also: SIGNS SIGNS SIGNS.
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
3 alphas in 2 days!!!

DAYUM DUDE YOU GOT SUM HANDS
 

Naso

L2: Junior Member
Jun 11, 2009
84
9
This map was pretty fun the couple of rounds that we played it, with the teams were a bit smarter but oh well!

What I think is, you just need to fix that the carts may get stuck, and at the second stage the first turn, push that wall a bit further back, oh! and at the first point, let people know that there is a back way, Use alota sings to tell people were to go or they might be lost the first few times.

Cheers, and if you need another test, msg me anyday.