My payload race map crashes at certain point in game.

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Frugle

L1: Registered
Jul 1, 2009
2
0
I am making payload race map and when I am pushing the cart game crashes at certain point on the track. I have only blue path ready and I haven't done the red yet.

Here is the compile log:
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf\materials
Loading C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.vmf
Patching WVT material: maps/plr_nosense_test13/nature/blendrockground001_wvt_patch
Patching WVT material: maps/plr_nosense_test13/nature/blendrockgroundwall003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 504 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (111353 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 248 texinfos to 194
Reduced 27 texdatas to 25 (710 bytes to 586)
Writing C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
8 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
reading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.prt
 174 portalclusters
 533 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (14)
Optimized: 10 visible clusters (0.00%)
Total clusters visible: 25792
Average clusters visible: 148
Building PAS...
Average clusters audible: 174
visdatasize:9061  compressed from 8352
writing c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
14 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
Setting up ray-trace acceleration structure... Done (11.77 seconds)
1485 faces
675554 square feet [97279896.00 square inches]
271 Displacements
467833 Square Feet [67367992.00 Square Inches]
1485 patches before subdivision
45325 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (18)
transfers 2121200, max 442
transfer lists:  16.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0452 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes                300/8192         3600/98304    ( 3.7%) 
brushsides            1981/65536       15848/524288   ( 3.0%) 
planes                 890/65536       17800/1310720  ( 1.4%) 
vertexes              2720/65536       32640/786432   ( 4.2%) 
nodes                  409/65536       13088/2097152  ( 0.6%) 
texinfos               194/12288       13968/884736   ( 1.6%) 
texdata                 25/2048          800/65536    ( 1.2%) 
dispinfos              271/0           47696/0        ( 0.0%) 
disp_verts           78319/0         1566380/0        ( 0.0%) 
disp_tris           138752/0          277504/0        ( 0.0%) 
disp_lmsamples     1404951/0         1404951/0        ( 0.0%) 
faces                 1485/65536       83160/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1237/65536       69272/3670016  ( 1.9%) 
leaves                 419/65536       13408/2097152  ( 0.6%) 
leaffaces             1405/65536        2810/131072   ( 2.1%) 
leafbrushes            549/65536        1098/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            12398/512000      49592/2048000  ( 2.4%) 
edges                 7449/256000      29796/1024000  ( 2.9%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            103/32768        1030/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3636/65536        7272/131072   ( 5.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     5575640/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        9061/16777216 ( 0.1%) 
entdata               [variable]       30890/393216   ( 7.9%) 
LDR ambient table      419/65536        1676/262144   ( 0.6%) 
HDR ambient table      419/65536        1676/262144   ( 0.6%) 
LDR leaf ambient       222/65536        6216/1835008  ( 0.3%) 
HDR leaf ambient       419/65536       11732/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/11314    ( 0.0%) 
pakfile               [variable]      106611/0        ( 0.0%) 
physics               [variable]      111353/4194304  ( 2.7%) 
physics terrain       [variable]      212894/1048576  (20.3%) 

Level flags = 0

Total triangle count: 4492
Writing c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
55 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp" "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf\maps\plr_nosense_test13.bsp"

Here is picture where it crashes
ingamecrash.png


I've tried moving the path little and raise it. I've tried fast and normal compile. Help me please.
 
Aug 19, 2008
1,011
1,158
the error won´t show in the compile-log, since it´s surely an I/O error or something is missing from the setup of your ents

Press Alt+P and check the error-report

check the pathpoints at this area if all is set up correctly, no dublicates in names etc.
 
Last edited:

Frugle

L1: Registered
Jul 1, 2009
2
0
I checked all those but still crashing... The crash place isn't always the area I marked on the picture but near though.

I did let my friend test it and he is crashing too so it isn't my computer only.
 
Last edited: