Can't find another place to ask this and my feedback thread isn't getting any responses...
What I'm trying to do is balance the rushing water in my map. Here's the map:
And the topdown:
That's how it is now.
I started out with slow water: It would push you to your death if you didn't fight it, but if you actively fought it you could make it to the other end and get out.
However, people didn't like this. They didn't want to spend so long dieing.
So, I sped up the water to a rushing speed. Now you die pretty fast. However, now the complaint is you have no chance to live. (Unless you hit the CP, there's a path out of the water into the CP).
So the only thing I can think of is slowing the water a hair, and adding another ramp/set of steps at the end like this: (Yay mspaint) I've also removed the other pathway across as it's kinda redudant with the CP being so close.
Your thoughts? I'd prefer to keep water in my map... However rushing water could theoretically be moved.
What I'm trying to do is balance the rushing water in my map. Here's the map:
And the topdown:
That's how it is now.
I started out with slow water: It would push you to your death if you didn't fight it, but if you actively fought it you could make it to the other end and get out.
However, people didn't like this. They didn't want to spend so long dieing.
So, I sped up the water to a rushing speed. Now you die pretty fast. However, now the complaint is you have no chance to live. (Unless you hit the CP, there's a path out of the water into the CP).
So the only thing I can think of is slowing the water a hair, and adding another ramp/set of steps at the end like this: (Yay mspaint) I've also removed the other pathway across as it's kinda redudant with the CP being so close.
Your thoughts? I'd prefer to keep water in my map... However rushing water could theoretically be moved.